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<blockquote data-quote="charlesatan" data-source="post: 3720342" data-attributes="member: 20870"><p>Everyone might have been lined up or something. But immediate actions does make "reacting" more dynamic rather than simple AoO at the cost of performing less actions in a round (i.e. you don't have Combat Reflexes) which is what they're attempting to do.</p><p></p><p></p><p></p><p>I think he meant that each claw attack was a standard action (why the tail slap is a free action is beyond me). Anyway, standard action terminology is easier to comprehend than Full Round actions (because it'll refer to standard and move actions and ask "what am I giving up?").</p><p></p><p></p><p></p><p>I think iterative attacks will still be present in some form for PCs but not the norm (see Star Wars Saga system). Removing several group of mooks can be handled by Maneuvers from Book of Nine Swords which lets you do funky stuff such as a Whirlwind Attack (what I didn't like about it in 3.5 is that it came too late even for a pure Ftr) or perhaps an area of effect spell.</p><p></p><p></p><p></p><p>Red Dragons have fire subtype so they take 50% more damage (in 3.5, in 3.0 double damage on a failed save). Apparently that's ditched in 4th Ed. Your choice whether to take that as a good thing or a bad thing but it does make calculations faster/quicker/easier.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3720342, member: 20870"] Everyone might have been lined up or something. But immediate actions does make "reacting" more dynamic rather than simple AoO at the cost of performing less actions in a round (i.e. you don't have Combat Reflexes) which is what they're attempting to do. I think he meant that each claw attack was a standard action (why the tail slap is a free action is beyond me). Anyway, standard action terminology is easier to comprehend than Full Round actions (because it'll refer to standard and move actions and ask "what am I giving up?"). I think iterative attacks will still be present in some form for PCs but not the norm (see Star Wars Saga system). Removing several group of mooks can be handled by Maneuvers from Book of Nine Swords which lets you do funky stuff such as a Whirlwind Attack (what I didn't like about it in 3.5 is that it came too late even for a pure Ftr) or perhaps an area of effect spell. Red Dragons have fire subtype so they take 50% more damage (in 3.5, in 3.0 double damage on a failed save). Apparently that's ditched in 4th Ed. Your choice whether to take that as a good thing or a bad thing but it does make calculations faster/quicker/easier. [/QUOTE]
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