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Design & Dev: Monsters (DRAGONS!)
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<blockquote data-quote="Ashardalon" data-source="post: 3720418" data-attributes="member: 2257"><p>Oh! May I? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Aww, you mean in game? OK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>An interesting combat example. So an ancient reds almost doubles its hit points compared to 3E, and gets +10 to its AC, though we're not quite sure yet how combat math actually works. They get lots of actions, including</p><ul> <li data-xf-list-type="ul">An inferno aura, useable as a free action.</li> <li data-xf-list-type="ul">A tail slap attack with an added pushback effect, useable as a free action.</li> <li data-xf-list-type="ul">Two claw attacks, useable as a standard action.</li> <li data-xf-list-type="ul">A fireball spit that sticks to the target dealing extra damage, useable as a standard action.*</li> <li data-xf-list-type="ul">A breath weapon, but we don't get to see what kind of action it normally takes - a free one like the inferno aura, as different uses of the same ability? </li> <li data-xf-list-type="ul">A special action granting an extra standard action.*</li> <li data-xf-list-type="ul">They may take an immediate action to use their breath weapon when reduced blow half damage.</li> <li data-xf-list-type="ul">They may take an immediate action to use their tail slap when about to be flanked.</li> </ul><p>Did I miss anything? The ones marked with a * are those that might be some kind of inherent spellcasting on behalf of the dragon.</p><p>Red ancients don't take extra damage from cold effects, but apparently might get slowed, as well.</p><p></p><p>Clerics healing as they do other stuff is something I expected to see. I mostly expected it as healing tacked on to spells, though. Allows them to do their thing, and to heal as well.</p></blockquote><p></p>
[QUOTE="Ashardalon, post: 3720418, member: 2257"] Oh! May I? :D Aww, you mean in game? OK. :) An interesting combat example. So an ancient reds almost doubles its hit points compared to 3E, and gets +10 to its AC, though we're not quite sure yet how combat math actually works. They get lots of actions, including [list] [*]An inferno aura, useable as a free action. [*]A tail slap attack with an added pushback effect, useable as a free action. [*]Two claw attacks, useable as a standard action. [*]A fireball spit that sticks to the target dealing extra damage, useable as a standard action.* [*]A breath weapon, but we don't get to see what kind of action it normally takes - a free one like the inferno aura, as different uses of the same ability? [*]A special action granting an extra standard action.* [*]They may take an immediate action to use their breath weapon when reduced blow half damage. [*]They may take an immediate action to use their tail slap when about to be flanked. [/list] Did I miss anything? The ones marked with a * are those that might be some kind of inherent spellcasting on behalf of the dragon. Red ancients don't take extra damage from cold effects, but apparently might get slowed, as well. Clerics healing as they do other stuff is something I expected to see. I mostly expected it as healing tacked on to spells, though. Allows them to do their thing, and to heal as well. [/QUOTE]
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