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Design & Dev: Monsters (DRAGONS!)
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<blockquote data-quote="Aegir" data-source="post: 3728268" data-attributes="member: 52089"><p>Something to be kept in mind when you read the write-up about the dragon combat: its a rule of thumb even now in 3.x that solo monster encounters <strong>never</strong> play up to their CR, and from the sound of it they're designing most monsters in 4e to take that into account by making encounters more of a one monster to one PC affairs.</p><p></p><p>Dragons on the other hand are being designed as solo monsters, but taking the above rule of thumb into account, they need to be able to fight as a collection of monsters, thus the multitude of options it has. I don't really have a problem with this tactic, especially if it allows for a DM to actually have epic encounters with a single iconic monster (Beholder, Dragon, Tarrasque, etc) that ends up being an actual challenge.</p></blockquote><p></p>
[QUOTE="Aegir, post: 3728268, member: 52089"] Something to be kept in mind when you read the write-up about the dragon combat: its a rule of thumb even now in 3.x that solo monster encounters [B]never[/B] play up to their CR, and from the sound of it they're designing most monsters in 4e to take that into account by making encounters more of a one monster to one PC affairs. Dragons on the other hand are being designed as solo monsters, but taking the above rule of thumb into account, they need to be able to fight as a collection of monsters, thus the multitude of options it has. I don't really have a problem with this tactic, especially if it allows for a DM to actually have epic encounters with a single iconic monster (Beholder, Dragon, Tarrasque, etc) that ends up being an actual challenge. [/QUOTE]
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