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Design & Development: Dislikes
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<blockquote data-quote="MerricB" data-source="post: 2793762" data-attributes="member: 3586"><p><a href="http://www.wizards.com/default.asp?x=dnd/dd/20051216a" target="_blank">http://www.wizards.com/default.asp?x=dnd/dd/20051216a</a></p><p></p><p>More fun from Jesse Decker: three rules he dislikes, and a few house rules.</p><p></p><p><strong>Dislikes</strong></p><p></p><p>Polymorph - couldn't agree more. I've seen Ogre Magi polymorphing into Cave Trolls in RPGA adventures (and I did so myself in my Necropolis game)... it's just inherently flawed.</p><p></p><p>Antimagic Field - I'm very happy I've never come up against one. It is *so* much an effect that brings to mind some stupid cards in Magic: the Gathering. Kill it! Please!</p><p></p><p>Floaty Shields - Funny, I've just been reading some griping about them. I've never had one in my game. I probably never will now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>House Rules</strong></p><p></p><p>Andy Collins - Raise Dead - I'm really tempted to employ this. Death is not uncommon in my games. (Yay, 6 PCs on Friday)</p><p></p><p>Chris Perkins - 20 level spell system - Not much to say without seeing it in full. (I like D&D magic mostly as it is, though).</p><p></p><p>Shoe - ban stat-boosting items - I'm leaning that way myself. The problems inherent in them affect the quick irrelevance of lower-CR monsters to high-level characters. (See my notes in <a href="http://www.3rdedition.org/merricb/musings/" target="_blank">my musings</a>).</p><p></p><p>Mike Mearls - less randomness on hp - Interesting. Can you give us the full list, Mike?</p><p></p><p>Matt Sernett - action dice - Not so interesting. Giving the DM "action dice" is a recipe for disaster. I think I argued this last year on these boards. (I prefer "survival" dice for DMs, that can only be used defensively).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2793762, member: 3586"] [url]http://www.wizards.com/default.asp?x=dnd/dd/20051216a[/url] More fun from Jesse Decker: three rules he dislikes, and a few house rules. [b]Dislikes[/b] Polymorph - couldn't agree more. I've seen Ogre Magi polymorphing into Cave Trolls in RPGA adventures (and I did so myself in my Necropolis game)... it's just inherently flawed. Antimagic Field - I'm very happy I've never come up against one. It is *so* much an effect that brings to mind some stupid cards in Magic: the Gathering. Kill it! Please! Floaty Shields - Funny, I've just been reading some griping about them. I've never had one in my game. I probably never will now. :) [b]House Rules[/b] Andy Collins - Raise Dead - I'm really tempted to employ this. Death is not uncommon in my games. (Yay, 6 PCs on Friday) Chris Perkins - 20 level spell system - Not much to say without seeing it in full. (I like D&D magic mostly as it is, though). Shoe - ban stat-boosting items - I'm leaning that way myself. The problems inherent in them affect the quick irrelevance of lower-CR monsters to high-level characters. (See my notes in [url="http://www.3rdedition.org/merricb/musings/"]my musings[/url]). Mike Mearls - less randomness on hp - Interesting. Can you give us the full list, Mike? Matt Sernett - action dice - Not so interesting. Giving the DM "action dice" is a recipe for disaster. I think I argued this last year on these boards. (I prefer "survival" dice for DMs, that can only be used defensively). Cheers! [/QUOTE]
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