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Design & Development: Dislikes
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<blockquote data-quote="Mark CMG" data-source="post: 2793794" data-attributes="member: 10479"><p>Certainly hard to disagree with those dislikes. I think a lot of problematic rules would benefit from not going too far in what they can accomplish in the first place only to require a "reining in" by a series of exceptions. I like the idea of keeping a spell or ability simple and allowing it to be expended in an Improved or Greater version.</p><p></p><p><em>Polymorph</em> might benefit from a similar restriction as some weapon feats in that the person learning the spell might be required to choose a particular creature once and whenever they use that spell it's always the same creature. Want a different creature? Learn it as a separate spell.</p><p></p><p><em>Antimagic Field</em> might be better reworked as an <em>Antimagic Barrier</em>, blocking effects <em>from</em> an area rather than suppressing them <em>in</em> an area.</p><p></p><p>Maybe an <em>Animated Shield</em> should require a free hand to direct it. You gain the benefit of having the weight of the shield encumber you and to be able to direct the shield to protect someone else within a certain range/reach (on a round by round basis, perhaps?), but it doesn't allow for two-weapon fighting or two-handed weapons.</p><p></p><p>Anyway, just some quick thoughts on things . . .</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 2793794, member: 10479"] Certainly hard to disagree with those dislikes. I think a lot of problematic rules would benefit from not going too far in what they can accomplish in the first place only to require a "reining in" by a series of exceptions. I like the idea of keeping a spell or ability simple and allowing it to be expended in an Improved or Greater version. [i]Polymorph[/i] might benefit from a similar restriction as some weapon feats in that the person learning the spell might be required to choose a particular creature once and whenever they use that spell it's always the same creature. Want a different creature? Learn it as a separate spell. [i]Antimagic Field[/i] might be better reworked as an [i]Antimagic Barrier[/i], blocking effects [i]from[/i] an area rather than suppressing them [i]in[/i] an area. Maybe an [i]Animated Shield[/i] should require a free hand to direct it. You gain the benefit of having the weight of the shield encumber you and to be able to direct the shield to protect someone else within a certain range/reach (on a round by round basis, perhaps?), but it doesn't allow for two-weapon fighting or two-handed weapons. Anyway, just some quick thoughts on things . . . [/QUOTE]
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