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<blockquote data-quote="Psion" data-source="post: 2794000" data-attributes="member: 172"><p>Funny thing... I was just reading one of those spells in Spell Compendium which got me thinking about this very topic.</p><p></p><p></p><p></p><p>Sometimes I regret that rules have to be designed around the most munchkin common denominator (or other forms of maladjusted gamer behavior... frex mean spirited DMing brought us the pokemount. Thanks guys!) And funny how, whenever I hear arguments about munchkin behavior that needs to be corrected for, there's a mention of the RPGA close at hand.</p><p></p><p>I am not in favor, however, of gutting polymorph. The charm of the spell AFAIAC is the ability to select different forms.</p><p></p><p>But it is a problem, and if we must address it, let's consider the facets of the problem: <ol> <li data-xf-list-type="ol">Slowing down the game</li> <li data-xf-list-type="ol">The fact that every new monster book that comes out creates new possibilities to break the game.</li> <li data-xf-list-type="ol">The thing reading <em>displacer form</em> got me thinking about was the fact that by it's very nature, polymorph has to be limited from supernatural and spell like abilities, because, well, there is not really an in place system for grading their potency in the hand of PCs.</li> </ol><p></p><p>I think that (1) can be addressed without totally limiting the focus of the game to one form by allowing a limited library of forms. Similar to Ranger Wickett's approach in EoM(R) of making you pre-select combat spells, pre-selecting form forces you to do your munchkining outside of game time.</p><p></p><p>As to the munckining itself, it might help to think of what this spell really is in HERO terms. As it seems to work now, what it does is give you a disguise, potential size change, natural AC, and ability points. Perhaps the easiest way (in terms of writing up, not use) to prevent the munching is to have the spell give you a cap of ability points, perhaps based on levels. Perhaps that cache of points can have abilities like natural AC, flight, and perhaps even supernatural abilities with a given charge.</p><p></p><p>Perhaps simpler to use in play would be a closed list of forms you could assume that fit the above guidelines, like the summon monster spell, and lets GMs add to the list at their own peril.</p></blockquote><p></p>
[QUOTE="Psion, post: 2794000, member: 172"] Funny thing... I was just reading one of those spells in Spell Compendium which got me thinking about this very topic. Sometimes I regret that rules have to be designed around the most munchkin common denominator (or other forms of maladjusted gamer behavior... frex mean spirited DMing brought us the pokemount. Thanks guys!) And funny how, whenever I hear arguments about munchkin behavior that needs to be corrected for, there's a mention of the RPGA close at hand. I am not in favor, however, of gutting polymorph. The charm of the spell AFAIAC is the ability to select different forms. But it is a problem, and if we must address it, let's consider the facets of the problem:[list=1] [*]Slowing down the game [*]The fact that every new monster book that comes out creates new possibilities to break the game. [*]The thing reading [i]displacer form[/i] got me thinking about was the fact that by it's very nature, polymorph has to be limited from supernatural and spell like abilities, because, well, there is not really an in place system for grading their potency in the hand of PCs.[/list] I think that (1) can be addressed without totally limiting the focus of the game to one form by allowing a limited library of forms. Similar to Ranger Wickett's approach in EoM(R) of making you pre-select combat spells, pre-selecting form forces you to do your munchkining outside of game time. As to the munckining itself, it might help to think of what this spell really is in HERO terms. As it seems to work now, what it does is give you a disguise, potential size change, natural AC, and ability points. Perhaps the easiest way (in terms of writing up, not use) to prevent the munching is to have the spell give you a cap of ability points, perhaps based on levels. Perhaps that cache of points can have abilities like natural AC, flight, and perhaps even supernatural abilities with a given charge. Perhaps simpler to use in play would be a closed list of forms you could assume that fit the above guidelines, like the summon monster spell, and lets GMs add to the list at their own peril. [/QUOTE]
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