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Design & Development: Elite Bulette
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3936728" data-attributes="member: 710"><p>If you want, you can improvise this stuff now: </p><p>As an example: </p><p>Pick a monster with a CR of the party's level (avoid deviations)</p><p>Half its hit points, you've got a Minion. (In case of spellcasters. Don't reduce HP, double the casting times or just rule that they cast one spell every 2 rounds. Ensure that there are always two of them around, and they cast in different rounds. You might want to reduce spells/day to half, but this is probably of no importance.)</p><p>Double its hit points, you've got an Elite monster. </p><p>Double its hit point and give it one free attack action per round, you've got a Boss. (Warning: make it impossible for the boss monster to make two attacks / cast two spells at the same creature(s). Consider doubling spells per day or spellike/supernatural ability uses for spellcasters. Monster relying a lot of Fast Healing/Regeneration might also want this value doubled)</p><p>Award half XP for Minions, double XP for Elites and Quadruple XP for Boss (or just adjust CR by -2, +2 and +4. Use this also for determining Encounter Levels) </p><p></p><p>It might be a bit clunky, but it might give you a first feeling for it. </p><p>If the players complain that they feel cheated: </p><p>1) They suck, you're the DM!</p><p>2) Remind them they get more XP</p><p>3) Explain them why you do it.</p><p>If they don't explain, still consider 3) and ask them how they liked it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3936728, member: 710"] If you want, you can improvise this stuff now: As an example: Pick a monster with a CR of the party's level (avoid deviations) Half its hit points, you've got a Minion. (In case of spellcasters. Don't reduce HP, double the casting times or just rule that they cast one spell every 2 rounds. Ensure that there are always two of them around, and they cast in different rounds. You might want to reduce spells/day to half, but this is probably of no importance.) Double its hit points, you've got an Elite monster. Double its hit point and give it one free attack action per round, you've got a Boss. (Warning: make it impossible for the boss monster to make two attacks / cast two spells at the same creature(s). Consider doubling spells per day or spellike/supernatural ability uses for spellcasters. Monster relying a lot of Fast Healing/Regeneration might also want this value doubled) Award half XP for Minions, double XP for Elites and Quadruple XP for Boss (or just adjust CR by -2, +2 and +4. Use this also for determining Encounter Levels) It might be a bit clunky, but it might give you a first feeling for it. If the players complain that they feel cheated: 1) They suck, you're the DM! 2) Remind them they get more XP 3) Explain them why you do it. If they don't explain, still consider 3) and ask them how they liked it. [/QUOTE]
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