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Design & Development: Halflings [merged]
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<blockquote data-quote="Moochava" data-source="post: 4046986" data-attributes="member: 39691"><p>Anyone who wants to play an old-fashioned halfling for an old-fashioned D&D experience at my table is welcome. You'll receive the "regular person" stat array and one-tenth the experience of the other characters, so you can have tons of fun being a better role-player and pretending to serve tea and scones with Barliman Butterbur while the rest of the party is out punching dragons in half.</p><p></p><p>...</p><p></p><p>It's also not true that halflings don't have an established niche outside of Tolkien; they've slowly, almost unconsciously, been taking over the "small, mischievous troublemaker" archetype. The problem, though, is that a lot of people <em>hate</em> this archetype, since (like "regular folks"), "little scamp" characters often work better in a scripted story than in a game. Halflings seem to be stuck between two problematic fantasy clichés.</p></blockquote><p></p>
[QUOTE="Moochava, post: 4046986, member: 39691"] Anyone who wants to play an old-fashioned halfling for an old-fashioned D&D experience at my table is welcome. You'll receive the "regular person" stat array and one-tenth the experience of the other characters, so you can have tons of fun being a better role-player and pretending to serve tea and scones with Barliman Butterbur while the rest of the party is out punching dragons in half. ... It's also not true that halflings don't have an established niche outside of Tolkien; they've slowly, almost unconsciously, been taking over the "small, mischievous troublemaker" archetype. The problem, though, is that a lot of people [i]hate[/i] this archetype, since (like "regular folks"), "little scamp" characters often work better in a scripted story than in a game. Halflings seem to be stuck between two problematic fantasy clichés. [/QUOTE]
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Design & Development: Halflings [merged]
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