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*Pathfinder & Starfinder
Design & Development: Halflings [merged]
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<blockquote data-quote="Desdichado" data-source="post: 4047432" data-attributes="member: 2205"><p>Yeah, the notion that hobbits are "alien" and weird is one I'm having a hard time grokking.</p><p></p><p>Then again, I'm not trying to push "old skool" hobbits in place of "kenderized Gypsie halflings." I tend to ignore halfings entirely, and if a PC plays one, he's just seen by the world as a really short person with growth hormone deficiency or something.</p><p></p><p>Either that or I clump all the "bastardized Tolkien races" into a sorta clump, give them a more wild and feylike atmosphere and run them that way. The campaign I'm about to start has halflings, gnomes, elves and dwarves all "off stage" as a wild, Bacchanal force of nature. Their villages aren't "homey and peaceful" because there's a good chance that when you stumble upon them, they're drinking the blood of human sacrifices being made to their stag-headed god of nature.</p><p></p><p>Although a few on the borderlands have sorta integrated into civilized culture, and any PC's come from that group, not the more untamed ones. Baseline civilized races are humans and goblinoids. With orcs and half-orcs living like Huns or Berbers in the wilderness.</p><p></p><p>I don't pretend that that's necessarily all that interesting or unique. I very purposefully borrow from what I've read of certain human cultures for my non-humans. All the demihumans are just caricatures of a single aspect of human personality, after all. There's no need for them other than tradition, and potentially interesting mechanical twists to the character that can't be done with just using humaniti <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />p) and giving them a tiny fraction of the cultural diversity that we've actually managed to demonstrate over time.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4047432, member: 2205"] Yeah, the notion that hobbits are "alien" and weird is one I'm having a hard time grokking. Then again, I'm not trying to push "old skool" hobbits in place of "kenderized Gypsie halflings." I tend to ignore halfings entirely, and if a PC plays one, he's just seen by the world as a really short person with growth hormone deficiency or something. Either that or I clump all the "bastardized Tolkien races" into a sorta clump, give them a more wild and feylike atmosphere and run them that way. The campaign I'm about to start has halflings, gnomes, elves and dwarves all "off stage" as a wild, Bacchanal force of nature. Their villages aren't "homey and peaceful" because there's a good chance that when you stumble upon them, they're drinking the blood of human sacrifices being made to their stag-headed god of nature. Although a few on the borderlands have sorta integrated into civilized culture, and any PC's come from that group, not the more untamed ones. Baseline civilized races are humans and goblinoids. With orcs and half-orcs living like Huns or Berbers in the wilderness. I don't pretend that that's necessarily all that interesting or unique. I very purposefully borrow from what I've read of certain human cultures for my non-humans. All the demihumans are just caricatures of a single aspect of human personality, after all. There's no need for them other than tradition, and potentially interesting mechanical twists to the character that can't be done with just using humaniti (:p) and giving them a tiny fraction of the cultural diversity that we've actually managed to demonstrate over time. [/QUOTE]
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Design & Development: Halflings [merged]
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