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General Tabletop Discussion
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Design & Development: Magic Item Levels
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<blockquote data-quote="WhatGravitas" data-source="post: 3920438" data-attributes="member: 33132"><p>While I don't know how much of the stuff will actually end up in the game, it's interesting to see flying effects classified a lot higher than you'd expect (i.e. <em>flying carpet</em> at 18th), even if that's still in heavy development.</p><p></p><p>I guess they've learned from the <em>fly</em> in 3E, where it allows you to ignore most of the interesting terrain you can put there as a DM. And that makes flying monsters a lot scarier again.</p><p></p><p>Well, it makes sense, considering that they'll probably have more terrain stuff going on... (after all, Iron Heroes introduced enough zones)</p><p></p><p>Also: One level = one price is nice, because it means that it's more of a ballpark price than before - meaning you can say that between the levels below and above you have a bit of wiggling room for haggling.</p><p></p><p>But not that much crunchiness in the articles as last week, and sounds a bit like MIC-article rehash... well, it's still nice to see it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3920438, member: 33132"] While I don't know how much of the stuff will actually end up in the game, it's interesting to see flying effects classified a lot higher than you'd expect (i.e. [i]flying carpet[/i] at 18th), even if that's still in heavy development. I guess they've learned from the [i]fly[/i] in 3E, where it allows you to ignore most of the interesting terrain you can put there as a DM. And that makes flying monsters a lot scarier again. Well, it makes sense, considering that they'll probably have more terrain stuff going on... (after all, Iron Heroes introduced enough zones) Also: One level = one price is nice, because it means that it's more of a ballpark price than before - meaning you can say that between the levels below and above you have a bit of wiggling room for haggling. But not that much crunchiness in the articles as last week, and sounds a bit like MIC-article rehash... well, it's still nice to see it. :) Cheers, LT. [/QUOTE]
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