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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
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<blockquote data-quote="WhatGravitas" data-source="post: 3921002" data-attributes="member: 33132"><p>You could also read it as "For example, all 9th-level magic items now cost the same number gp to craft AND all 9th-level magic items now cost the same number gp to purchase", meaning purchase and craft are still different, but the price of all 9th-level items is the same.</p><p></p><p>Or not.</p><p></p><p>Another thing: While I have seen +X items in the article, I haven't seen 'pure' +X items, as a <em>+1 longsword</em>. Perhaps the non-"plus-X"-abilities are now an intrinsic property of the enhancement bonuses, i.e. a weapon with +3 would automatically have special effects (flaming, electricity, whatever) with a total value of +3 as well. That would go a long way to fix magic weapons, as +X and special abilities are of wildly varying value right now, especially after the death of DR X/+X.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3921002, member: 33132"] You could also read it as "For example, all 9th-level magic items now cost the same number gp to craft AND all 9th-level magic items now cost the same number gp to purchase", meaning purchase and craft are still different, but the price of all 9th-level items is the same. Or not. Another thing: While I have seen +X items in the article, I haven't seen 'pure' +X items, as a [i]+1 longsword[/i]. Perhaps the non-"plus-X"-abilities are now an intrinsic property of the enhancement bonuses, i.e. a weapon with +3 would automatically have special effects (flaming, electricity, whatever) with a total value of +3 as well. That would go a long way to fix magic weapons, as +X and special abilities are of wildly varying value right now, especially after the death of DR X/+X. Cheers, LT. [/QUOTE]
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