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General Tabletop Discussion
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Design & Development: Magic Item Levels
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<blockquote data-quote="Ruvion" data-source="post: 3921216" data-attributes="member: 878"><p>emphasis mine.</p><p></p><p>I think having a built-in upper limit for all 'powers' or effects from class abilities and magic item (both active and passive) would serve to limit the X-Mas effect somewhat. This hard limit can mirror how mages cast magic in Arcana Unearthed/Evolved: you pick the powers/effects you want to have access to that day out of list of existing powers/effects, outsourced by class and magic items. This limit can improve over time as you level (ie: higher level characters has higher total effect limit).</p><p></p><p>eg: Level 15 Paladin of the Smitten God: has a limit of 6 effects at any given time.</p><p>Effects chosen this day (can be changed to per encounter rather than day I guess):</p><p>1) Gotta Love That Smite (paladin class ability)</p><p>2) Goody Two Shoes Aura (paladin class ability)</p><p>3) Knight In Shining Armor (paladin class ability)</p><p>4) Flamin' Big Honkin' Sword - <em>clearly an overcompensation</em> (magic item)</p><p>5) Standard Super Hero Cape - <em>red, of course </em> (magic item)</p><p>6) Utility Belt of the Naked Mole Rat - <em>borrowed </em> (magic item)</p><p></p><p>Let's say the paladin in this example has a list of 7 paladin powers...normally, he can only pick 6 from a maximum of 7, but he gave up access to 3 powers to have access to 3 magic items that day.</p><p></p><p>The math may not be broken, but any kind of arbitrary limit sucks in my humble opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Ruvion, post: 3921216, member: 878"] emphasis mine. I think having a built-in upper limit for all 'powers' or effects from class abilities and magic item (both active and passive) would serve to limit the X-Mas effect somewhat. This hard limit can mirror how mages cast magic in Arcana Unearthed/Evolved: you pick the powers/effects you want to have access to that day out of list of existing powers/effects, outsourced by class and magic items. This limit can improve over time as you level (ie: higher level characters has higher total effect limit). eg: Level 15 Paladin of the Smitten God: has a limit of 6 effects at any given time. Effects chosen this day (can be changed to per encounter rather than day I guess): 1) Gotta Love That Smite (paladin class ability) 2) Goody Two Shoes Aura (paladin class ability) 3) Knight In Shining Armor (paladin class ability) 4) Flamin' Big Honkin' Sword - [I]clearly an overcompensation[/I] (magic item) 5) Standard Super Hero Cape - [I]red, of course [/I] (magic item) 6) Utility Belt of the Naked Mole Rat - [I]borrowed [/I] (magic item) Let's say the paladin in this example has a list of 7 paladin powers...normally, he can only pick 6 from a maximum of 7, but he gave up access to 3 powers to have access to 3 magic items that day. The math may not be broken, but any kind of arbitrary limit sucks in my humble opinion. :p [/QUOTE]
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