Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 3921432" data-attributes="member: 22424"><p>The only real way to remove the Christmas Tree Effect is to remove the items in question outright. Otherwise, players are going to have their characters seek out the most powerful iterations of these utility items that they can find. It looks like WotC may have gone some way in that direction with the new edition; I must confess to being torn about whether that is a good thing or not. (In general, I favour characters having fewer more powerful items, but there is a lot of precedent of D&D characters, and particularly Salvatore's drow, having a lot of magical items of various sorts.)</p><p></p><p>Now, for the article itself... assigning each item a level is probably a good thing. Stating that all items of a given level have the same cost is certainly an unnecessary step, and probably a bad idea. Given the choice, virtually no character will take a Rope of Climbing in preference to a +2 Lightning Sword (or whatever the comparison was).</p><p></p><p>Instead, what is needed is for magic items to be grouped into roles, in exactly the same way that classes and monsters have been. You then ditch the Wealth by Level guidelines, and instead suggest that characters can have any number of items appropriate to their level (or below), <em>but no more than one item for each role</em>. A 9th level Fighter can have a +2 Lightning Sword <em>and</em> a Rope of Climbing without being significantly more powerful than a 9th level Fighter with a +2 lightning sword alone... the problem comes in when he can trade in the rope for some other item more focussed to his role.</p></blockquote><p></p>
[QUOTE="delericho, post: 3921432, member: 22424"] The only real way to remove the Christmas Tree Effect is to remove the items in question outright. Otherwise, players are going to have their characters seek out the most powerful iterations of these utility items that they can find. It looks like WotC may have gone some way in that direction with the new edition; I must confess to being torn about whether that is a good thing or not. (In general, I favour characters having fewer more powerful items, but there is a lot of precedent of D&D characters, and particularly Salvatore's drow, having a lot of magical items of various sorts.) Now, for the article itself... assigning each item a level is probably a good thing. Stating that all items of a given level have the same cost is certainly an unnecessary step, and probably a bad idea. Given the choice, virtually no character will take a Rope of Climbing in preference to a +2 Lightning Sword (or whatever the comparison was). Instead, what is needed is for magic items to be grouped into roles, in exactly the same way that classes and monsters have been. You then ditch the Wealth by Level guidelines, and instead suggest that characters can have any number of items appropriate to their level (or below), [i]but no more than one item for each role[/i]. A 9th level Fighter can have a +2 Lightning Sword [i]and[/i] a Rope of Climbing without being significantly more powerful than a 9th level Fighter with a +2 lightning sword alone... the problem comes in when he can trade in the rope for some other item more focussed to his role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
Top