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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
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<blockquote data-quote="D.Shaffer" data-source="post: 3921634" data-attributes="member: 8918"><p>The article was kinda 'meh'. Nothing really new, for the most part. We've seen this before in the MIC. The only really new bit was how some of the abilities were distributed to new levels. That said, I have lots of questions that I want answered, mostly in the realm of 'This is a possible way to limit the christmas tree effect, is this what they're doing?'</p><p></p><p>Do we have the same number of 'slots' for magical items? If we can only have 3-4 'active' at a time, that can limit things.</p><p></p><p>How do abilities on magic items 'stack' with prexisting ones? Do they add? Do they replace? Boots of Spiderclimb that replace your regular climb bonus with a +15 is different from one that adds +5.</p><p></p><p>Another possible fix for the Christmas tree effect? Per day charge items. MIC was filled with 'three charges per day' items, might we be seeing those as a majority of magic items? A +3 Flaming magic sword that only acts like a +3 Flaming magic sword 3 encounters a day would certain place a limit on their effectiveness, although it might lead back to the '3 adventures, then rest' paradigm. Possibly more 'Once per encounter' effects?</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3921634, member: 8918"] The article was kinda 'meh'. Nothing really new, for the most part. We've seen this before in the MIC. The only really new bit was how some of the abilities were distributed to new levels. That said, I have lots of questions that I want answered, mostly in the realm of 'This is a possible way to limit the christmas tree effect, is this what they're doing?' Do we have the same number of 'slots' for magical items? If we can only have 3-4 'active' at a time, that can limit things. How do abilities on magic items 'stack' with prexisting ones? Do they add? Do they replace? Boots of Spiderclimb that replace your regular climb bonus with a +15 is different from one that adds +5. Another possible fix for the Christmas tree effect? Per day charge items. MIC was filled with 'three charges per day' items, might we be seeing those as a majority of magic items? A +3 Flaming magic sword that only acts like a +3 Flaming magic sword 3 encounters a day would certain place a limit on their effectiveness, although it might lead back to the '3 adventures, then rest' paradigm. Possibly more 'Once per encounter' effects? [/QUOTE]
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