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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
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<blockquote data-quote="delericho" data-source="post: 3921777" data-attributes="member: 22424"><p>I'm 99% sure about that one. I'm sure I read a section in the 2nd Edition Monstrous Compendium discussing the fact that some of the more powerful dragons had ACs below -10, and commenting that they weren't bound by the same rules as PCs. Unfortunately, I don't have the books any longer (gave them to a younger brother), so I can't check it.</p><p></p><p></p><p></p><p>Perhaps. One of the big improvements with 3e was that they made the stacking rules clear and consistent. Unfortunately, they then married that up with a wide range of bonus types, and an insistence on adding more types as they went (especially for little +1 bonuses here and there). Cut the number of bonus types, and you cut down on the Christmas Tree effect, a little.</p><p></p><p>However, the 'big six' are the Magic Weapon, the Magic Armour (and/or Shield and/or Bracers of Armour), the Stat-booster, the Cloak of Resistance, the Ring of Protection and the Amulet of Natural Armour. Maybe throw in a couple of Skill-boosters there for good measure. With the exception of the armour, Am of Nat Armour and the RoP, there's no actual stacking going on - each of the items applies to a different thing.</p><p></p><p>I might be inclined to roll the CoR into the native Saving Throws of the classes, the Amulet and the RoP into a class-based Defense bonus, and give all characters a +2 to all stats at levels 5, 10, 15 and 20 (instead of +1 to one stat every 4 levels), and then elminate all but the weapons and armour entirely.</p></blockquote><p></p>
[QUOTE="delericho, post: 3921777, member: 22424"] I'm 99% sure about that one. I'm sure I read a section in the 2nd Edition Monstrous Compendium discussing the fact that some of the more powerful dragons had ACs below -10, and commenting that they weren't bound by the same rules as PCs. Unfortunately, I don't have the books any longer (gave them to a younger brother), so I can't check it. Perhaps. One of the big improvements with 3e was that they made the stacking rules clear and consistent. Unfortunately, they then married that up with a wide range of bonus types, and an insistence on adding more types as they went (especially for little +1 bonuses here and there). Cut the number of bonus types, and you cut down on the Christmas Tree effect, a little. However, the 'big six' are the Magic Weapon, the Magic Armour (and/or Shield and/or Bracers of Armour), the Stat-booster, the Cloak of Resistance, the Ring of Protection and the Amulet of Natural Armour. Maybe throw in a couple of Skill-boosters there for good measure. With the exception of the armour, Am of Nat Armour and the RoP, there's no actual stacking going on - each of the items applies to a different thing. I might be inclined to roll the CoR into the native Saving Throws of the classes, the Amulet and the RoP into a class-based Defense bonus, and give all characters a +2 to all stats at levels 5, 10, 15 and 20 (instead of +1 to one stat every 4 levels), and then elminate all but the weapons and armour entirely. [/QUOTE]
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