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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
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<blockquote data-quote="Mercule" data-source="post: 3921801" data-attributes="member: 5100"><p>I see one possible good (or even great) thing that could come out of this: Leveling up magic items.</p><p></p><p>I have heard a <u>lot</u> of people say that Weapons of Legacy was a great idea, but poorly implemented. Maybe this item level concept will include a fix. I don't know how that'd look, but I'd really love to see some sort of integrated mechanic that allowed the fighter to keep that +1 signature longsword he inherited from his father at first level and keep it meaningful for the duration of play, rather than having to hang that heirloom over the mantle by 5th level.</p><p></p><p>If items have levels, maybe the abilities available to an item can be placed in some sort of talent tree. That might not work for figurines of wondrous power, flying carpets, or most other "wondrous items", but it certainly seems like it'd work for "core" items like weapons, armor, and wizardly implements.</p><p></p><p>For a sword, say, every four levels, the "bonus" (+1, etc.) goes up by one automatically, just like a fighter's BAB scales. At the intervening even levels, the wielder or GM adds either an "ability" (flaming, holy, keen, etc.) or a "trait" (resistant to rust, faint glow, sounds when drawn, etc. -- no real impact). The pattern would be "bonus, trait, bonus, ability, bonus, trait, bonus, ability, bonus" or some such. Certain traits (like vorpal) would have a level prerequisite.</p><p></p><p>There may be requirements for specific materials, quests, etc. to unlock certain abilities.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3921801, member: 5100"] I see one possible good (or even great) thing that could come out of this: Leveling up magic items. I have heard a [u]lot[/u] of people say that Weapons of Legacy was a great idea, but poorly implemented. Maybe this item level concept will include a fix. I don't know how that'd look, but I'd really love to see some sort of integrated mechanic that allowed the fighter to keep that +1 signature longsword he inherited from his father at first level and keep it meaningful for the duration of play, rather than having to hang that heirloom over the mantle by 5th level. If items have levels, maybe the abilities available to an item can be placed in some sort of talent tree. That might not work for figurines of wondrous power, flying carpets, or most other "wondrous items", but it certainly seems like it'd work for "core" items like weapons, armor, and wizardly implements. For a sword, say, every four levels, the "bonus" (+1, etc.) goes up by one automatically, just like a fighter's BAB scales. At the intervening even levels, the wielder or GM adds either an "ability" (flaming, holy, keen, etc.) or a "trait" (resistant to rust, faint glow, sounds when drawn, etc. -- no real impact). The pattern would be "bonus, trait, bonus, ability, bonus, trait, bonus, ability, bonus" or some such. Certain traits (like vorpal) would have a level prerequisite. There may be requirements for specific materials, quests, etc. to unlock certain abilities. [/QUOTE]
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