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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
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<blockquote data-quote="nerfherder" data-source="post: 3921982" data-attributes="member: 18305"><p>I should really be finishing this incredibly boring regulatory training, but...</p><p></p><p>The main benefit I see of providing levels for magic items is that it gives the DM a quick and dirty feel for how powerful any particular magic item is. The same as for a spell - a 3rd level spell will generally be a bit more powerful than a 2nd level spell. It allows the DM to eyeball magic items to equip NPCs with. It allows the DM to check that he isn't way out when placing treasure. It allows the DM to quickly audit a PC's equipment to see if he is wildly under or over powered.</p><p></p><p>You can do most of this in 3E with the cost and wealth per level table, but it should be quicker and more intuitive with levels (in a game system where characters have levels). A 5th level character having a 5th level magic item is more intuitive than him having 27,000gp (or whatever the number is) worth of magic items.</p><p></p><p>The whole idea of having classes, spells, and now magic items be divided up into levels rather than have finer indications of power is, I would contend, a common theme in D&D.</p></blockquote><p></p>
[QUOTE="nerfherder, post: 3921982, member: 18305"] I should really be finishing this incredibly boring regulatory training, but... The main benefit I see of providing levels for magic items is that it gives the DM a quick and dirty feel for how powerful any particular magic item is. The same as for a spell - a 3rd level spell will generally be a bit more powerful than a 2nd level spell. It allows the DM to eyeball magic items to equip NPCs with. It allows the DM to check that he isn't way out when placing treasure. It allows the DM to quickly audit a PC's equipment to see if he is wildly under or over powered. You can do most of this in 3E with the cost and wealth per level table, but it should be quicker and more intuitive with levels (in a game system where characters have levels). A 5th level character having a 5th level magic item is more intuitive than him having 27,000gp (or whatever the number is) worth of magic items. The whole idea of having classes, spells, and now magic items be divided up into levels rather than have finer indications of power is, I would contend, a common theme in D&D. [/QUOTE]
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