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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
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<blockquote data-quote="Stalker0" data-source="post: 3922248" data-attributes="member: 5889"><p>People are assuming that they will take all the 3e items and shove them into the 30 level scale. Likely not.</p><p></p><p>Instead, they will put the items close to where they should go, and adjust the item to fit. For example, we have no idea what the rope of climbing in 4e does, or for that matter what the climb skill does.</p><p></p><p>Maybe there are rules for jumping from high places and doing extra damage. Suddenly the rope of climbing is good in combat!</p><p></p><p>I think 30 levels is plenty of gradation for what they are trying to accomplish.</p><p></p><p>The truth about the science of item creation is that a price formula doesn't work consistently, we all learned that in 3e. What does work better is a comparative analysis, which sounds like what they are using in 4e.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3922248, member: 5889"] People are assuming that they will take all the 3e items and shove them into the 30 level scale. Likely not. Instead, they will put the items close to where they should go, and adjust the item to fit. For example, we have no idea what the rope of climbing in 4e does, or for that matter what the climb skill does. Maybe there are rules for jumping from high places and doing extra damage. Suddenly the rope of climbing is good in combat! I think 30 levels is plenty of gradation for what they are trying to accomplish. The truth about the science of item creation is that a price formula doesn't work consistently, we all learned that in 3e. What does work better is a comparative analysis, which sounds like what they are using in 4e. [/QUOTE]
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