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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Magic Item Levels
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3922752" data-attributes="member: 15651"><p>Regarding the idea of price versus cost: It bothered me at first reading - it just doesn't make sense. As I thought about it more, I came to like the idea. The rules are designed for the players and PCs. They are not a set of natural laws that apply to the entirety of the world. By making price and cost the same, the designers have basically removed the idea of price and cost and replaced it with Value. </p><p></p><p>If the writers do not include some fluff explaination about this, I will just do it myself: </p><p></p><p style="margin-left: 20px">The PCs are Heroes, not professionals who create magic items. Those that create these items for a living understand ways to reduce the costs. Some are closely guarded secrets passed on by Master Craftsmen to those under their tutelage, others are techniques that require years of practice to master. The reduction in cost is relatively small, but enough for an honest craftsman to pay his upkeep and live a modestly comfortable life. The PCs can create their own magic items, but without this specialized training and knowledge, the items created will cost them the same as the value of the item.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3922752, member: 15651"] Regarding the idea of price versus cost: It bothered me at first reading - it just doesn't make sense. As I thought about it more, I came to like the idea. The rules are designed for the players and PCs. They are not a set of natural laws that apply to the entirety of the world. By making price and cost the same, the designers have basically removed the idea of price and cost and replaced it with Value. If the writers do not include some fluff explaination about this, I will just do it myself: [indent]The PCs are Heroes, not professionals who create magic items. Those that create these items for a living understand ways to reduce the costs. Some are closely guarded secrets passed on by Master Craftsmen to those under their tutelage, others are techniques that require years of practice to master. The reduction in cost is relatively small, but enough for an honest craftsman to pay his upkeep and live a modestly comfortable life. The PCs can create their own magic items, but without this specialized training and knowledge, the items created will cost them the same as the value of the item.[/indent] [/QUOTE]
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Design & Development: Magic Item Levels
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