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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="Oofta" data-source="post: 7345278" data-attributes="member: 6801845"><p>I don't think the OP request is reasonable but I don't want to derail the conversation any more than I have.</p><p></p><p>I simply think that if magic is ubiquitous enough to have magic shops (not an unreasonable assumption) you have to take the overall economy into account. Assuming magic items can be manufactured, then it's illogical to assume that only items worthwhile to adventurers will be manufactured.</p><p></p><p>But it all goes back to the heart of the problem. Why is sovereign glue legendary rarity and therefor cost so much based on most rules? After all it's not particularly useful. Magic super glue. Ooh boy. But ... it does require powerful magic to counter it's effects. So from a meta-game standpoint it kind of makes sense, in the right situation it's incredibly powerful in the right situation.</p><p></p><p>But in-world reason for it's rarity? Who knows. Maybe it has legendary rarity because you have to brew it from the tears of a Tarrasque. Maybe it's difficult to craft. Maybe more can't be made because someone glued the recipe book closed. Maybe there's a cartel controlling the supply like the diamond industry.</p><p></p><p>Ultimately there is virtually nothing to base it's value on that doesn't rely on it's rarity which is based on "it's legendary because it takes a wish to undo it's effects". There are all sorts of things that people are willing to pay an exorbitant amount for simply because of their rarity (a 1943-D Lincoln Bronze Cent sold for $1,700,000 in 2010). Sometimes there is no good reason behind an item's cost.</p><p></p><p>Unless there's a way around that logic, I don't see a better way to price items than rarity.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7345278, member: 6801845"] I don't think the OP request is reasonable but I don't want to derail the conversation any more than I have. I simply think that if magic is ubiquitous enough to have magic shops (not an unreasonable assumption) you have to take the overall economy into account. Assuming magic items can be manufactured, then it's illogical to assume that only items worthwhile to adventurers will be manufactured. But it all goes back to the heart of the problem. Why is sovereign glue legendary rarity and therefor cost so much based on most rules? After all it's not particularly useful. Magic super glue. Ooh boy. But ... it does require powerful magic to counter it's effects. So from a meta-game standpoint it kind of makes sense, in the right situation it's incredibly powerful in the right situation. But in-world reason for it's rarity? Who knows. Maybe it has legendary rarity because you have to brew it from the tears of a Tarrasque. Maybe it's difficult to craft. Maybe more can't be made because someone glued the recipe book closed. Maybe there's a cartel controlling the supply like the diamond industry. Ultimately there is virtually nothing to base it's value on that doesn't rely on it's rarity which is based on "it's legendary because it takes a wish to undo it's effects". There are all sorts of things that people are willing to pay an exorbitant amount for simply because of their rarity (a 1943-D Lincoln Bronze Cent sold for $1,700,000 in 2010). Sometimes there is no good reason behind an item's cost. Unless there's a way around that logic, I don't see a better way to price items than rarity. [/QUOTE]
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