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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7345803" data-attributes="member: 12731"><p>(cont'd) </p><p></p><p>I don't feel it is a make or break issue, but still, I think it's worth clarifying:</p><p></p><p>What does it then mean a staff is priced at 11th level?</p><p></p><p>If we assume a "red" campaign, does it mean the sticker price is 35500 gp?</p><p></p><p>No and yes. </p><p></p><p>What "assuming a red campaign" really means a level 11 character will have amassed 35500 gp (roughly, could be 20K or 40K in any given campaign) in total, including every penny he or she has earned <strong>and spent</strong>. </p><p></p><p>So the only way the character can afford something costing 35K is by saving up everything since level 1, which is clearly unreasonable (or pooling together the wealth of two or more party members).</p><p></p><p>This is why previous editions discussed how much of a character's wealth can be poured into a single item (or even allowed to, for higher level starting characters)? I seem to remember a rule of thumb saying "a third", meaning that our example character can be expected to have his most valuable item valued at, say, 15000 gp, and then three more items at maybe 4000 gp a piece. The remainder (~7000 gp) is not available anymore (spent on consumables, purchasing regular non-magic equipment and things like carousing). </p><p></p><p>But still, the "price 11th" shorthand really loses much of its simple directness if we won't be able to do a direct conversion (given our chosen line color).</p><p></p><p>So I don't know. Perhaps we will relatively painlessly agree on which wealth curve to use, and thus be able to put actual monetary amounts on things. If we don't have to say "11th" we can calculate, say, "half of 35K" and put an actual price tag on the staff, such as 17000 gp.</p><p></p><p>Not there yet, though. The advantage of sticking to prices expressed as levels is that we can skip arguing which wealth curve is "best".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7345803, member: 12731"] (cont'd) I don't feel it is a make or break issue, but still, I think it's worth clarifying: What does it then mean a staff is priced at 11th level? If we assume a "red" campaign, does it mean the sticker price is 35500 gp? No and yes. What "assuming a red campaign" really means a level 11 character will have amassed 35500 gp (roughly, could be 20K or 40K in any given campaign) in total, including every penny he or she has earned [B]and spent[/B]. So the only way the character can afford something costing 35K is by saving up everything since level 1, which is clearly unreasonable (or pooling together the wealth of two or more party members). This is why previous editions discussed how much of a character's wealth can be poured into a single item (or even allowed to, for higher level starting characters)? I seem to remember a rule of thumb saying "a third", meaning that our example character can be expected to have his most valuable item valued at, say, 15000 gp, and then three more items at maybe 4000 gp a piece. The remainder (~7000 gp) is not available anymore (spent on consumables, purchasing regular non-magic equipment and things like carousing). But still, the "price 11th" shorthand really loses much of its simple directness if we won't be able to do a direct conversion (given our chosen line color). So I don't know. Perhaps we will relatively painlessly agree on which wealth curve to use, and thus be able to put actual monetary amounts on things. If we don't have to say "11th" we can calculate, say, "half of 35K" and put an actual price tag on the staff, such as 17000 gp. Not there yet, though. The advantage of sticking to prices expressed as levels is that we can skip arguing which wealth curve is "best". [/QUOTE]
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