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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="Nevvur" data-source="post: 7345851" data-attributes="member: 6783882"><p>I think you're on the right track ascribing magic items a "level" as a basis for price, but I'm not sure consensus on the level a PC should get a magic sword is a sound basis. I'd like to see something based a little more on system maths.</p><p></p><p>I tried using existing spell effects and their corresponding levels as this basis. For example, I used Magic Weapon to derive level 5, 9, and 15 for +1/2/3 weapons. Flame Blade spell generated level 9 for a flame tongue sword. These results felt alright, but the system was kind of weird, complicated, and arbitrary, and broke down when I tried to create a Bag of Holding - that ended up being Level 9 also - so I'm not going to post it here unless it's of particular interest to anyone. </p><p></p><p>Just wanted to pitch some alternate ideas as you continue your work. Maybe you can suss out a better system from the idea of using spell effects as the basis. Whichever approach you end up taking, good luck.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7345851, member: 6783882"] I think you're on the right track ascribing magic items a "level" as a basis for price, but I'm not sure consensus on the level a PC should get a magic sword is a sound basis. I'd like to see something based a little more on system maths. I tried using existing spell effects and their corresponding levels as this basis. For example, I used Magic Weapon to derive level 5, 9, and 15 for +1/2/3 weapons. Flame Blade spell generated level 9 for a flame tongue sword. These results felt alright, but the system was kind of weird, complicated, and arbitrary, and broke down when I tried to create a Bag of Holding - that ended up being Level 9 also - so I'm not going to post it here unless it's of particular interest to anyone. Just wanted to pitch some alternate ideas as you continue your work. Maybe you can suss out a better system from the idea of using spell effects as the basis. Whichever approach you end up taking, good luck. [/QUOTE]
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