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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="Oofta" data-source="post: 7346197" data-attributes="member: 6801845"><p>Ask nicely, or not so nicely all you want. This is a public forum, I have not violated any rules of conduct that I know of. If a moderator wants to correct me I'm sure they will. </p><p></p><p>While I may have waxed a bit philosophical in some of my posts, I am trying to contribute because I do think if you have a magic mart then it is a valid question to ask how much items should cost. However, measurement without scale is meaningless. If I tell you an item weighs 10, you have no clue what that means. Grams? Pounds? Tons? </p><p></p><p>Without knowing how much money PCs have, pricing has little, if any, value. Once you know how much money PCs have at a specific level and decide what types of items and how many you want them to purchase then you can determine a price for those types of items.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7346197, member: 6801845"] Ask nicely, or not so nicely all you want. This is a public forum, I have not violated any rules of conduct that I know of. If a moderator wants to correct me I'm sure they will. While I may have waxed a bit philosophical in some of my posts, I am trying to contribute because I do think if you have a magic mart then it is a valid question to ask how much items should cost. However, measurement without scale is meaningless. If I tell you an item weighs 10, you have no clue what that means. Grams? Pounds? Tons? Without knowing how much money PCs have, pricing has little, if any, value. Once you know how much money PCs have at a specific level and decide what types of items and how many you want them to purchase then you can determine a price for those types of items. [/QUOTE]
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[+] Design & Development: Magic Item Pricing
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