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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="Oofta" data-source="post: 7346613" data-attributes="member: 6801845"><p>I look at the rarity system as a starting point, not the end point. A quick way to have a rough gauge. </p><p></p><p>I also disagree with the rarity of certain items, it's never made sense to me that a +1 shield is uncommon while +1 armor is rare for example - they may have done that to try to limit stacking, or maybe because a shield requires less material. Without asking the devs we don't know.</p><p></p><p>But let's take 2 DMs with different campaigns. In Bob's world, arcane magic is rare and for various reasons wizards are looked down upon and persecuted. Being able to find any item designed for arcane characters for sale in Bob's world would be rare black-market type deals. So a wand of magic missile may be rare.</p><p></p><p>In Sue's world, arcane magic is common and it's not uncommon for soldiers to have just enough training in the arcane arts to use simple wands. In the last war, wands of magic missile were cranked out by the crate so they're common now.</p><p></p><p>I don't see how you could come up with one itemized list that fit both campaigns.</p><p></p><p>Certain items, like your vicious vs +1 weapon I agree. Either you just chalk it up to "vicious weapons are cool" or you make them an uncommon item with a lower rating than the +1 weapon. But at least rarity gives us a starting point, especially when comparing apples to oranges, or at least when comparing a +1 to a bag of holding.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7346613, member: 6801845"] I look at the rarity system as a starting point, not the end point. A quick way to have a rough gauge. I also disagree with the rarity of certain items, it's never made sense to me that a +1 shield is uncommon while +1 armor is rare for example - they may have done that to try to limit stacking, or maybe because a shield requires less material. Without asking the devs we don't know. But let's take 2 DMs with different campaigns. In Bob's world, arcane magic is rare and for various reasons wizards are looked down upon and persecuted. Being able to find any item designed for arcane characters for sale in Bob's world would be rare black-market type deals. So a wand of magic missile may be rare. In Sue's world, arcane magic is common and it's not uncommon for soldiers to have just enough training in the arcane arts to use simple wands. In the last war, wands of magic missile were cranked out by the crate so they're common now. I don't see how you could come up with one itemized list that fit both campaigns. Certain items, like your vicious vs +1 weapon I agree. Either you just chalk it up to "vicious weapons are cool" or you make them an uncommon item with a lower rating than the +1 weapon. But at least rarity gives us a starting point, especially when comparing apples to oranges, or at least when comparing a +1 to a bag of holding. [/QUOTE]
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