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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7347306" data-attributes="member: 12731"><p>Let me put it this way - I said that upfront so people know what to expect. </p><p></p><p>If your game features social or exploration to an equal degree (or more) than combat, recalibrate your expectations accordingly. </p><p></p><p>As for setting a price on "the creativity of the players", I'm sorry, this project is difficult enough as is. The best I can offer is to set any individual items you fear will become too cheap aside for the moment while we iron out the essentials.</p><p></p><p>Good enough for you?</p><p></p><p></p><p>Agreed. That's the whole point. </p><p></p><p>Let's agree there are twenty ranks in total, and each item needs to be slotted into one of those twenty compartments. </p><p></p><p>Now, just let us use another word for "rank": if you have read the thread you know I have suggested expressing price in level-appropriateness instead of specific gold amounts and so I suggest instead of rank we use "level"... suddenly our aims have met! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Good points. Apologies for butchering your quote, but I kept only the parts I'm directly responding to.</p><p></p><p>Just like with armors, the 3E approach where a +1 weapon is a +1 weapon is of course pure fiction. You're probably right in that unlike armors, it would be useful to offer +1 daggers at a discount relative to the "true" price for a +1 weapon (that is, the price of a +1 greatsword). After all, for armors there really are only three (two and a half) minmax points: the best light, the best heavy and just maybe the best medium. In contrast, the situation for weapons is much more complicated. Are you using one- or two-handed weapons? Are you proficient in martial weapons? Are you a finesse fighter? Is the weapon your primary combat tool or only a secondary one?</p><p></p><p>But yes, our primary task will be to price the +1 greatsword. After that is done, it should be comparatively easy to price +1 sickles and +1 rapiers. </p><p></p><p>Deciding how much boundary-breaking bonuses should cost may be hard, but it is also why we do this job. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sane should get credit for identifying this as an issue - that document separates plus armors and some other stuff into a "bounded accuracy busting" category, and even features a "we refuse to price this" category!</p><p></p><p>Correct. Not gonna touch "realism" related issues (such as being outbidden by other adventurers, or having merchants argue economy-based prices) with a ten foot pole. The core assumption of D&D adventures is that the party are just about the only heroes around, and that's what we're going to stick to.</p><p></p><p>Noted. 11/15/17 is high, even higher than my own estimate, higher than what others like, and higher than just about any suggestion I've seen so far, but it's good to get many varied opinions. My main takeaway here is that you basically agree "+1 swords should not cost a measly 1-2K gold" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7347306, member: 12731"] Let me put it this way - I said that upfront so people know what to expect. If your game features social or exploration to an equal degree (or more) than combat, recalibrate your expectations accordingly. As for setting a price on "the creativity of the players", I'm sorry, this project is difficult enough as is. The best I can offer is to set any individual items you fear will become too cheap aside for the moment while we iron out the essentials. Good enough for you? Agreed. That's the whole point. Let's agree there are twenty ranks in total, and each item needs to be slotted into one of those twenty compartments. Now, just let us use another word for "rank": if you have read the thread you know I have suggested expressing price in level-appropriateness instead of specific gold amounts and so I suggest instead of rank we use "level"... suddenly our aims have met! :) Good points. Apologies for butchering your quote, but I kept only the parts I'm directly responding to. Just like with armors, the 3E approach where a +1 weapon is a +1 weapon is of course pure fiction. You're probably right in that unlike armors, it would be useful to offer +1 daggers at a discount relative to the "true" price for a +1 weapon (that is, the price of a +1 greatsword). After all, for armors there really are only three (two and a half) minmax points: the best light, the best heavy and just maybe the best medium. In contrast, the situation for weapons is much more complicated. Are you using one- or two-handed weapons? Are you proficient in martial weapons? Are you a finesse fighter? Is the weapon your primary combat tool or only a secondary one? But yes, our primary task will be to price the +1 greatsword. After that is done, it should be comparatively easy to price +1 sickles and +1 rapiers. Deciding how much boundary-breaking bonuses should cost may be hard, but it is also why we do this job. :) Sane should get credit for identifying this as an issue - that document separates plus armors and some other stuff into a "bounded accuracy busting" category, and even features a "we refuse to price this" category! Correct. Not gonna touch "realism" related issues (such as being outbidden by other adventurers, or having merchants argue economy-based prices) with a ten foot pole. The core assumption of D&D adventures is that the party are just about the only heroes around, and that's what we're going to stick to. Noted. 11/15/17 is high, even higher than my own estimate, higher than what others like, and higher than just about any suggestion I've seen so far, but it's good to get many varied opinions. My main takeaway here is that you basically agree "+1 swords should not cost a measly 1-2K gold" :) [/QUOTE]
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