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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7347480" data-attributes="member: 12731"><p>Do note that it is the monster's Challenge Rating that sets the hoard and not your own level. </p><p></p><p>Thus the shift between tiers isn't as abrupt as you might think, since you might win a tier III haul already at level 9, say. (A level 9 party defeating a CR 12 dragon for instance). So the probability of a "next tier hoard" (which is worth approximately ten times as much) steadily increases for each level...</p><p></p><p>Any given group is of course going to experience some fairly wild spike and lows. One level they just defeat elementals with zero loot, perhaps. The next they take down two major loot-hoarding monsters or organisations. But that just mean they're short on cash during the first level and so they skip the visit to the town shoppe. Then, one level later, they return flush with cash. </p><p></p><p>One group is greedy and likes to take on hard fights, so they gain comparatively more "higher tier" hoards (but maybe also roll up more new characters). Another group is cautious, and never gets to experience a "higher tier" hoard. One group is "ahead of the curve", the other perhaps "behind" it. But on average? Well... I wouldn't worry about it. It all evens out in the end. For the cautious group, any level 15 item becomes a level 16 item. No real harm done. </p><p></p><p>We have to assume the wealth accumulation is fairly smooth <em>on average</em>, and that no single level is special. Anything else and we just pile on to our worries for very little gain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Zapp</p><p></p><p>PS. Blog of Holding does make an intriguing suggestion. Any hoard at the "upper half" of its tier has its gold doubled. This helps smooth the curve even further.</p><p></p><p>As to <em>why</em> this was suggested, here's again the link: <a href="http://blogofholding.com/?p=6760" target="_blank">http://blogofholding.com/?p=6760</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7347480, member: 12731"] Do note that it is the monster's Challenge Rating that sets the hoard and not your own level. Thus the shift between tiers isn't as abrupt as you might think, since you might win a tier III haul already at level 9, say. (A level 9 party defeating a CR 12 dragon for instance). So the probability of a "next tier hoard" (which is worth approximately ten times as much) steadily increases for each level... Any given group is of course going to experience some fairly wild spike and lows. One level they just defeat elementals with zero loot, perhaps. The next they take down two major loot-hoarding monsters or organisations. But that just mean they're short on cash during the first level and so they skip the visit to the town shoppe. Then, one level later, they return flush with cash. One group is greedy and likes to take on hard fights, so they gain comparatively more "higher tier" hoards (but maybe also roll up more new characters). Another group is cautious, and never gets to experience a "higher tier" hoard. One group is "ahead of the curve", the other perhaps "behind" it. But on average? Well... I wouldn't worry about it. It all evens out in the end. For the cautious group, any level 15 item becomes a level 16 item. No real harm done. We have to assume the wealth accumulation is fairly smooth [I]on average[/I], and that no single level is special. Anything else and we just pile on to our worries for very little gain. :) Zapp PS. Blog of Holding does make an intriguing suggestion. Any hoard at the "upper half" of its tier has its gold doubled. This helps smooth the curve even further. As to [I]why[/I] this was suggested, here's again the link: [url]http://blogofholding.com/?p=6760[/url] [/QUOTE]
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