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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7348320" data-attributes="member: 12731"><p>Not sure I follow you. </p><p></p><p>It seems you somehow have already made up a new category of "+0 weapons" and added that mentally, and now you're laying out all the kinds of problems I will get if I remove this "+0" category? Isn't that kind of backwards? Or am I failing basic comprehension?</p><p></p><p>I'm not starting with anything. The game provides us with +1 weapons. Our task is to discuss at what approximate level an average hero should be able to afford it. </p><p></p><p>Let's get constructive here, leaving aside my confusion for a moment. My take is "after a couple of run-ins with resistant critters, but not too many". If we can agree this happens at around level 6, then we have something to base further discussion on.</p><p></p><p>Why I would be compromising "true utility" by doing this? Are you maybe saying that by a strict utilitarian view this weapon should be available so late that fighter classes feel left out?</p><p></p><p>If so, maybe you're thinking of reverse-engineering the "proper" point for a +1 weapon from some theoretical standpoint (such as Magic Weapon the spell)? But please put such considerations on the back burner. </p><p></p><p>The main component in deciding when magic weapons should come online must surely be the practical viewpoint - the increasing frequency of damage resistant monsters? </p><p></p><p>From a player character's viewpoint. The cost should be just expensive enough that it isn't a completely obvious choice, given the utility (or at least soon to come utility). </p><p></p><p>Remember, my aim here is to create a highly 5th edition specific playing experience. The feeling of visiting the Magic Mart should not be that it somehow gated in from 3rd edition. The prices need to be in synch with everything else about this edition.</p><p></p><p>I think I'd better stop here. I'll return to the rest of the quote once I grok your post better. </p><p></p><p>regards</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7348320, member: 12731"] Not sure I follow you. It seems you somehow have already made up a new category of "+0 weapons" and added that mentally, and now you're laying out all the kinds of problems I will get if I remove this "+0" category? Isn't that kind of backwards? Or am I failing basic comprehension? I'm not starting with anything. The game provides us with +1 weapons. Our task is to discuss at what approximate level an average hero should be able to afford it. Let's get constructive here, leaving aside my confusion for a moment. My take is "after a couple of run-ins with resistant critters, but not too many". If we can agree this happens at around level 6, then we have something to base further discussion on. Why I would be compromising "true utility" by doing this? Are you maybe saying that by a strict utilitarian view this weapon should be available so late that fighter classes feel left out? If so, maybe you're thinking of reverse-engineering the "proper" point for a +1 weapon from some theoretical standpoint (such as Magic Weapon the spell)? But please put such considerations on the back burner. The main component in deciding when magic weapons should come online must surely be the practical viewpoint - the increasing frequency of damage resistant monsters? From a player character's viewpoint. The cost should be just expensive enough that it isn't a completely obvious choice, given the utility (or at least soon to come utility). Remember, my aim here is to create a highly 5th edition specific playing experience. The feeling of visiting the Magic Mart should not be that it somehow gated in from 3rd edition. The prices need to be in synch with everything else about this edition. I think I'd better stop here. I'll return to the rest of the quote once I grok your post better. regards [/QUOTE]
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