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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7348788" data-attributes="member: 12731"><p>Let me see if I can't produce a more jovial reply, now that I've gotten a good night's sleep, [MENTION=6802951]Cap'n Kobold[/MENTION] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Oh, I agree. I just think there's no good reason to make <em>the longsword</em> the average. In general D&D-iana, it might be considered the "standard" weapon. But we've seen enough "nobody's using longswords" threads to know that is not reflective of the truth in this edition. And this thread is meant to be reflective of 5th edition specifically. </p><p></p><p>When I speak of the generic +1 weapon, I mean the best-in-class +1 weapon. </p><p></p><p>In some sense, I could agree to make the rapier that weapon. But at least in game with feats, all my players that has created martial characters has opted for the "big guns", and so two-handed weapons see much more use, relegating one-handed weapons to specialist usage (such as Rogues and Monks).</p><p></p><p>So in my view, the +1 weapon we need to price first is the two-handed weapon. Whether we end up selecting the glaive, the greatsword or the hand crossbow is, in my opinion, not a primary issue, and I'm happy to leave that for later. After all we're in agreement it ain't the longsword or the sickle and that's good enough for now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>We agree the d20 approach where every weapon are priced much like every other weapon, and where every armor is priced much like every other armor, is not good enough. </p><p></p><p>But you might have missed this up-thread: I have argued this is not as large a problem as it may appear. </p><p></p><p>Why? Since overpriced items is much less of a balance issue than underpriced items.</p><p></p><p>Meaning that for our first pass, if we stick to the best-in-class items, we get a "good enough" structure imo, even if it means nobody will ever buy a +1 sickle as long as there's also a +1 glaive available.</p><p></p><p>Then, when we have an actual price structure, let's go back and discuss how much less that +1 dagger could cost, to make the choice between the two interesting (which I think we agree is the ultimate goal here).</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7348788, member: 12731"] Let me see if I can't produce a more jovial reply, now that I've gotten a good night's sleep, [MENTION=6802951]Cap'n Kobold[/MENTION] :) Oh, I agree. I just think there's no good reason to make [I]the longsword[/I] the average. In general D&D-iana, it might be considered the "standard" weapon. But we've seen enough "nobody's using longswords" threads to know that is not reflective of the truth in this edition. And this thread is meant to be reflective of 5th edition specifically. When I speak of the generic +1 weapon, I mean the best-in-class +1 weapon. In some sense, I could agree to make the rapier that weapon. But at least in game with feats, all my players that has created martial characters has opted for the "big guns", and so two-handed weapons see much more use, relegating one-handed weapons to specialist usage (such as Rogues and Monks). So in my view, the +1 weapon we need to price first is the two-handed weapon. Whether we end up selecting the glaive, the greatsword or the hand crossbow is, in my opinion, not a primary issue, and I'm happy to leave that for later. After all we're in agreement it ain't the longsword or the sickle and that's good enough for now! :) We agree the d20 approach where every weapon are priced much like every other weapon, and where every armor is priced much like every other armor, is not good enough. But you might have missed this up-thread: I have argued this is not as large a problem as it may appear. Why? Since overpriced items is much less of a balance issue than underpriced items. Meaning that for our first pass, if we stick to the best-in-class items, we get a "good enough" structure imo, even if it means nobody will ever buy a +1 sickle as long as there's also a +1 glaive available. Then, when we have an actual price structure, let's go back and discuss how much less that +1 dagger could cost, to make the choice between the two interesting (which I think we agree is the ultimate goal here). Regards [/QUOTE]
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