Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Design & Development: Magic Item Pricing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 7349292" data-attributes="member: 6932123"><p>While I understand your point, I still think the longsword is a better baseline. Its popularity isn't the point.</p><p></p><p>It can be used one-handed, with top-end one-handed damage. It can be used two-handed, with 'typical', if not 'best' two-handed damage. It can be used with GWM if needed, but does not have the additional skew of PAM that complicates what you'd consider for the glaive. At the same time, since you're trying to make this a very "5E" implementation, you must consider that feats may not be used, which means this has to work even without the extra advantage of those feats. For that situation, it's equivalent to the glaive in damage, but doesn't have the extra reach, which is <em>another</em> factor to consider.</p><p></p><p>Basically, for the same reason that Cap'n Kobold is wanting to divest the attack/damage bonus from the basic magic damage property, I'd want to divest the extra weapon features from the baseline. The baseline weapon should be very vanilla. Things like reach, feats, ranged, finesse, dual-wielding, etc, should be removed as much as possible, because not doing so complicates the comparison of all the other weapons to your baseline. If you have to constantly un-factor some property from your baseline, you didn't choose a good baseline.</p><p></p><p>Of course, the longsword has versatile, which is yet another factor, but at the same time means it can be compared just as easily to the one-handed weapons as the two-handed weapons, which is another thing to make the relative values easier to design.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7349292, member: 6932123"] While I understand your point, I still think the longsword is a better baseline. Its popularity isn't the point. It can be used one-handed, with top-end one-handed damage. It can be used two-handed, with 'typical', if not 'best' two-handed damage. It can be used with GWM if needed, but does not have the additional skew of PAM that complicates what you'd consider for the glaive. At the same time, since you're trying to make this a very "5E" implementation, you must consider that feats may not be used, which means this has to work even without the extra advantage of those feats. For that situation, it's equivalent to the glaive in damage, but doesn't have the extra reach, which is [i]another[/i] factor to consider. Basically, for the same reason that Cap'n Kobold is wanting to divest the attack/damage bonus from the basic magic damage property, I'd want to divest the extra weapon features from the baseline. The baseline weapon should be very vanilla. Things like reach, feats, ranged, finesse, dual-wielding, etc, should be removed as much as possible, because not doing so complicates the comparison of all the other weapons to your baseline. If you have to constantly un-factor some property from your baseline, you didn't choose a good baseline. Of course, the longsword has versatile, which is yet another factor, but at the same time means it can be compared just as easily to the one-handed weapons as the two-handed weapons, which is another thing to make the relative values easier to design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Design & Development: Magic Item Pricing
Top