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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7349306" data-attributes="member: 12731"><p>First off, apologies if you thought I accused you of misleadery (is that a word?) - what I meant was that you happened to use an example where the low and high points just happened to be one power of ten lower and higher respectively, which is not true in general.</p><p></p><p>Look at the curves. There are no single static multiplier that takes us from one curve to another.</p><p></p><p>At level 11, the blue curve is at .2 of the red while the green is at x2.3</p><p>At level 17, the blue curve is at .06 of the red while the green is nearly the same (x1).</p><p></p><p>You simply cannot use the red or any other specific curve as a baseline and apply a static modifier to arrive at the other curves.</p><p></p><p>And am I really overcomplicating things? The end result will be something similar to this</p><p></p><p style="margin-left: 20px">+1 Accordion of Joy </p> <p style="margin-left: 20px"><strong>Price: 8th</strong> (Typical: 6,000 gp, Starting: 1,000 gp, Pathfinder: 11,000 gp)</p><p></p><p>Except it's far too early to even begin discussing which wealth curves should be in the main document, or even if it's wise to use more than one. Instead let's focus on the "8th", the price expressed as a level.</p><p></p><p>In this case, I've assumed "one third" is the share of total wealth you can pour into a single item. In other words, the curves say an 8th level character can be expected to have 18000, 3000 and 33000 gp, respectively. Divide each number by three and you end up with my example. This might sound difficult, but will of course be handled by Excel later on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The point is, with only "6000 gp" and no "8th" it becomes impossible to use our work for other wealth curves. And that seemed like a shame, since it really is no more difficult to discuss "should it be 8 or is 7 better" than "is 6000 gp good?"</p><p></p><p>Easier really, since we have effectively only twenty numbers to argue about. We will never have to kill each other over "it should be 5500 gp, not 6000 gp. No, I prefer 7200 gp!!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Having only 20 numbers reinforce that specific numbers matters little. It's really only the magnitude that is important here.</p><p></p><p>Hope that helps... and thanks for forcing me to verbalize what otherwise could easily have been overlooked! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7349306, member: 12731"] First off, apologies if you thought I accused you of misleadery (is that a word?) - what I meant was that you happened to use an example where the low and high points just happened to be one power of ten lower and higher respectively, which is not true in general. Look at the curves. There are no single static multiplier that takes us from one curve to another. At level 11, the blue curve is at .2 of the red while the green is at x2.3 At level 17, the blue curve is at .06 of the red while the green is nearly the same (x1). You simply cannot use the red or any other specific curve as a baseline and apply a static modifier to arrive at the other curves. And am I really overcomplicating things? The end result will be something similar to this [INDENT]+1 Accordion of Joy [B]Price: 8th[/B] (Typical: 6,000 gp, Starting: 1,000 gp, Pathfinder: 11,000 gp)[/INDENT] Except it's far too early to even begin discussing which wealth curves should be in the main document, or even if it's wise to use more than one. Instead let's focus on the "8th", the price expressed as a level. In this case, I've assumed "one third" is the share of total wealth you can pour into a single item. In other words, the curves say an 8th level character can be expected to have 18000, 3000 and 33000 gp, respectively. Divide each number by three and you end up with my example. This might sound difficult, but will of course be handled by Excel later on :) The point is, with only "6000 gp" and no "8th" it becomes impossible to use our work for other wealth curves. And that seemed like a shame, since it really is no more difficult to discuss "should it be 8 or is 7 better" than "is 6000 gp good?" Easier really, since we have effectively only twenty numbers to argue about. We will never have to kill each other over "it should be 5500 gp, not 6000 gp. No, I prefer 7200 gp!!" :cool: Having only 20 numbers reinforce that specific numbers matters little. It's really only the magnitude that is important here. Hope that helps... and thanks for forcing me to verbalize what otherwise could easily have been overlooked! :) [/QUOTE]
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