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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7349821" data-attributes="member: 12731"><p>Okay. No, I did not understand that. Thank you.</p><p></p><p>I would say I assumed someone would choose the blue curve over the red, say, because you have strong opinions on the heroes swimming in gold. Ending up with 880,000 gp is not nearly as ubiquitous as in d20, and something I did not want to take for granted.</p><p></p><p>But if my players end up at around 30,000 gold at 20th level a price tag of 100,000 gp for a 20th level item is useless to me. It's so much more than what I've given my players it gives me no clue what multiplier to use.</p><p></p><p>Instead I recommend that anyone looking for a "low wealth" campaign choose a curve, then halve its amounts. But you still choose a curve.</p><p></p><p>In other words, one curve is not meant to support "low wealth" or "high wealth". Don't choose a curve depending on your preference for relatively poor or rich adventurers (compared to Shoppe price tags).</p><p></p><p>Instead, first pick a curve based on your general world-building opinions. Should full plate remain out of reach for long? Should rich adventurers be able to buy entire inns, entire towns? Should looting dungeons make you a millionaire? </p><p></p><p>Traditionally, the answers have been "no", "yes", and "maybe" (I really don't remember if AD&D heroes reached a million gold, but I suspect they did)</p><p></p><p>But does 5e mandate it? Certainly not. If you issue 20,000 gold to a starting level 17 character per DMG guidelines, chances are, the other heroes won't have ten times as much.</p><p></p><p>Instead chances are you simply dislike the way D&D heroes traditionally swim in gold at high levels.</p><p></p><p>This should then be completely independent of our ability to provide magic shoppes for you. If your heroes have 30,000 gold, a much more appropriate price for a top of the line item would be 12,000 gp.</p><p></p><p>If you want a low-cost campaign AND a low-wealth campaign, you'd choose the low curve AND halve it's amounts.</p><p></p><p>That item still costs 12,000 gold, but now you only have 15,000 gp in total, so you can no longer afford it alone.</p><p></p><p>If you like gold AND want a high-wealth (or high-magic) campaign you might want to select the Pathfinder curve <em>and then</em> double that.</p><p></p><p>I trust you see the difference. </p><p></p><p>Let me also thank you for bringing lowkeys point across, and for giving me this opportunity to hopefully explain why I've suggested using levels as price.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7349821, member: 12731"] Okay. No, I did not understand that. Thank you. I would say I assumed someone would choose the blue curve over the red, say, because you have strong opinions on the heroes swimming in gold. Ending up with 880,000 gp is not nearly as ubiquitous as in d20, and something I did not want to take for granted. But if my players end up at around 30,000 gold at 20th level a price tag of 100,000 gp for a 20th level item is useless to me. It's so much more than what I've given my players it gives me no clue what multiplier to use. Instead I recommend that anyone looking for a "low wealth" campaign choose a curve, then halve its amounts. But you still choose a curve. In other words, one curve is not meant to support "low wealth" or "high wealth". Don't choose a curve depending on your preference for relatively poor or rich adventurers (compared to Shoppe price tags). Instead, first pick a curve based on your general world-building opinions. Should full plate remain out of reach for long? Should rich adventurers be able to buy entire inns, entire towns? Should looting dungeons make you a millionaire? Traditionally, the answers have been "no", "yes", and "maybe" (I really don't remember if AD&D heroes reached a million gold, but I suspect they did) But does 5e mandate it? Certainly not. If you issue 20,000 gold to a starting level 17 character per DMG guidelines, chances are, the other heroes won't have ten times as much. Instead chances are you simply dislike the way D&D heroes traditionally swim in gold at high levels. This should then be completely independent of our ability to provide magic shoppes for you. If your heroes have 30,000 gold, a much more appropriate price for a top of the line item would be 12,000 gp. If you want a low-cost campaign AND a low-wealth campaign, you'd choose the low curve AND halve it's amounts. That item still costs 12,000 gold, but now you only have 15,000 gp in total, so you can no longer afford it alone. If you like gold AND want a high-wealth (or high-magic) campaign you might want to select the Pathfinder curve [i]and then[/i] double that. I trust you see the difference. Let me also thank you for bringing lowkeys point across, and for giving me this opportunity to hopefully explain why I've suggested using levels as price. [/QUOTE]
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