Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Design & Development: Magic Item Pricing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7353210" data-attributes="member: 12731"><p>Now I understand what you mean. I think. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> Going forward, you're welcome to reinterpret my examples using your logic, and we can have a look at what the practical implications would be.</p><p></p><p></p><p>Absolutely. But this does not replace the main impetus for this thread: what should things cost to make it feel like 5E?</p><p></p><p>This is especially relevant for "bounded accuracy breaking" items such as magic armor. We still need to price these items. Then and only then comes the second step, where the DM might still decide to not have his shoppes stock them... or only stock them at ten times the price.</p><p></p><p>Again... overpricing things is not a problem. At worst, it works much like not featuring the item at all. <em>It is to guard against accidental underpricing</em> this thread exists. For example: I found out that I regret simply using Sane prices for scrolls - they cost far too little too give anything else than an unwanted "d20 in my 5E" feeling. </p><p></p><p></p><p>The key here isn't to answer yes or no to this question, but to keep asking the question for progressively lower levels!</p><p></p><p style="margin-left: 20px">Should we price them as level 19 items, since level 19 character would gladly pay for them?</p> <p style="margin-left: 20px">Should we price them as level 18 items, since level 18 character would gladly pay for them?</p> <p style="margin-left: 20px">Should we price them as level 17 items, since level 17 character would gladly pay for them?</p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px">Should we price them as level 1 items, since level 1 character would gladly pay for them?</p><p></p><p>I bet each and every one of you would have stopped me before reaching 1 here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So this is really the same set of problems as for the +1 armor. We need to focus on the lowest appropriate price here. If you then don't want your heroes to have a bag holding until 20th level, you can simply... not have it available for purchase until then (and possibly at a much higher price to boot).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7353210, member: 12731"] Now I understand what you mean. I think. :blush: Going forward, you're welcome to reinterpret my examples using your logic, and we can have a look at what the practical implications would be. Absolutely. But this does not replace the main impetus for this thread: what should things cost to make it feel like 5E? This is especially relevant for "bounded accuracy breaking" items such as magic armor. We still need to price these items. Then and only then comes the second step, where the DM might still decide to not have his shoppes stock them... or only stock them at ten times the price. Again... overpricing things is not a problem. At worst, it works much like not featuring the item at all. [I]It is to guard against accidental underpricing[/I] this thread exists. For example: I found out that I regret simply using Sane prices for scrolls - they cost far too little too give anything else than an unwanted "d20 in my 5E" feeling. The key here isn't to answer yes or no to this question, but to keep asking the question for progressively lower levels! [INDENT]Should we price them as level 19 items, since level 19 character would gladly pay for them? Should we price them as level 18 items, since level 18 character would gladly pay for them? Should we price them as level 17 items, since level 17 character would gladly pay for them? ... Should we price them as level 1 items, since level 1 character would gladly pay for them?[/INDENT] I bet each and every one of you would have stopped me before reaching 1 here! :) So this is really the same set of problems as for the +1 armor. We need to focus on the lowest appropriate price here. If you then don't want your heroes to have a bag holding until 20th level, you can simply... not have it available for purchase until then (and possibly at a much higher price to boot). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Design & Development: Magic Item Pricing
Top