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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7353834" data-attributes="member: 12731"><p>Thank you.</p><p></p><p>For this project I'm going to leave crafting out of it. Crafting is a whole degree more difficult*. Just allowing players to choose the specific combination of magical effects they like is incredibly potent. In this way, it's much like trying to come up with a spell creation framework.</p><p></p><p>Either its balanced and only the most powerful effects are ever gonna get used... or its atmospheric, and incredibly broken for the best-case usages.</p><p><span style="font-size: 9px">*) At least if you consider free crafting, that is, with no "need recipe" requirement.</span> </p><p></p><p>I really think the approach is preferable where the DM (or adventure etc) decides what's offered by the magic shoppes, and thereby controls what the players get to decide between. Which is why I'm going ahead with that approach! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I have to choose from your three, I'm aiming for "loot level". But my criteria isn't exactly where the item doesn't break the campaign. It's specifically where the item doesn't make the campaign feel like d20, where it "should" be placed to achieve a campaign that still feels like 5th edition, only with magic items for gold <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>So "craft level" will be out of scope as way too hard, if even desirable at all. "Market price" I leave up to each DM - the point of this endeavor is not to allow DMs to stop thinking for themselves, only to offer good-enough prices to - hopefully - make it vastly easier to add shoppes to your campaign.</p><p></p><p>Of your three, "Loot level" comes closest to my aims for this particular thread. Let's call it "Shoppe level" and redefine it as "the price in gold that makes the item affordable for a character of the level appropriate for a 5th edition character" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7353834, member: 12731"] Thank you. For this project I'm going to leave crafting out of it. Crafting is a whole degree more difficult*. Just allowing players to choose the specific combination of magical effects they like is incredibly potent. In this way, it's much like trying to come up with a spell creation framework. Either its balanced and only the most powerful effects are ever gonna get used... or its atmospheric, and incredibly broken for the best-case usages. [SIZE=1]*) At least if you consider free crafting, that is, with no "need recipe" requirement.[/SIZE] I really think the approach is preferable where the DM (or adventure etc) decides what's offered by the magic shoppes, and thereby controls what the players get to decide between. Which is why I'm going ahead with that approach! :) If I have to choose from your three, I'm aiming for "loot level". But my criteria isn't exactly where the item doesn't break the campaign. It's specifically where the item doesn't make the campaign feel like d20, where it "should" be placed to achieve a campaign that still feels like 5th edition, only with magic items for gold :) So "craft level" will be out of scope as way too hard, if even desirable at all. "Market price" I leave up to each DM - the point of this endeavor is not to allow DMs to stop thinking for themselves, only to offer good-enough prices to - hopefully - make it vastly easier to add shoppes to your campaign. Of your three, "Loot level" comes closest to my aims for this particular thread. Let's call it "Shoppe level" and redefine it as "the price in gold that makes the item affordable for a character of the level appropriate for a 5th edition character" ;) [/QUOTE]
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