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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7353936" data-attributes="member: 12731"><p>To put some numbers on what otherwise has been a rather "dry" issue, here's the gold piece values for the first nine levels:</p><p></p><p>[CODE]Item Level "npc" "xp=gp" "typical"</p><p>1st 1 300 0 30</p><p>2nd 2 700 100 60</p><p>3rd 3 800 300 100</p><p>4th 4 1100 900 200</p><p>5th 5 1400 2200 1400</p><p>6th 6 1900 4700 2500</p><p>7th 7 2400 7700 3600</p><p>8th 8 3100 11300 4800</p><p>9th 9 4000 16000 5900</p><p>[/CODE]</p><p></p><p>What's this, then? First, peruse the wealth curves thread:</p><p><a href="http://www.enworld.org/forum/showthread.php?619626-Design-amp-Development-Wealth-Curves" target="_blank">http://www.enworld.org/forum/showthread.php?619626-Design-amp-Development-Wealth-Curves</a></p><p></p><p>Then I've chosen the red, burgundy and blue curves, respectively.</p><p></p><p>For an item, say "4th" in my example above, this item just happens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> to be assigned a level price of 4 (for fourth level). For the red curve, this is 3,300 gold.</p><p></p><p>Then we divide this number by an arbitrary fraction, chosen to represent how much of your total wealth - gross, not net - you're supposed to be able to spend on this single item. (On the level indicated - at higher levels the price obviously is a much smaller fraction of your total wealth). I have used "a third" here (that is, division by 3) - if you can argue for another fraction, you're welcome!</p><p></p><p>3300/3=1100 which is also what we have ended up with.</p><p></p><p>I've rounded off the figures to the nearest hundred gold (the nearest ten gold at the lowest levels).</p><p></p><p>The burgundy value for first level doesn't really work. Going forward, I think I'll use "half of second level" just to avoid giving away stuff for free <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7353936, member: 12731"] To put some numbers on what otherwise has been a rather "dry" issue, here's the gold piece values for the first nine levels: [CODE]Item Level "npc" "xp=gp" "typical" 1st 1 300 0 30 2nd 2 700 100 60 3rd 3 800 300 100 4th 4 1100 900 200 5th 5 1400 2200 1400 6th 6 1900 4700 2500 7th 7 2400 7700 3600 8th 8 3100 11300 4800 9th 9 4000 16000 5900 [/CODE] What's this, then? First, peruse the wealth curves thread: [url]http://www.enworld.org/forum/showthread.php?619626-Design-amp-Development-Wealth-Curves[/url] Then I've chosen the red, burgundy and blue curves, respectively. For an item, say "4th" in my example above, this item just happens :) to be assigned a level price of 4 (for fourth level). For the red curve, this is 3,300 gold. Then we divide this number by an arbitrary fraction, chosen to represent how much of your total wealth - gross, not net - you're supposed to be able to spend on this single item. (On the level indicated - at higher levels the price obviously is a much smaller fraction of your total wealth). I have used "a third" here (that is, division by 3) - if you can argue for another fraction, you're welcome! 3300/3=1100 which is also what we have ended up with. I've rounded off the figures to the nearest hundred gold (the nearest ten gold at the lowest levels). The burgundy value for first level doesn't really work. Going forward, I think I'll use "half of second level" just to avoid giving away stuff for free :) [/QUOTE]
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