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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="Kinematics" data-source="post: 7355025" data-attributes="member: 6932123"><p>I'm saying that Xanathar's already provides prices for scrolls, and, when compared with the idea of using 1/3 of a target level's wealth (ie: one "slot") for a magic item's price, it comes out to be very close to a value of one scroll costing one slot of its appropriate level. That is not an unreasonable baseline when you consider that one slot can pay for 5 to 10 scrolls (1 or 2 bundles) of lower-level spells.</p><p></p><p>Thus your original idea comes very close to officially-established pricing guidelines, as long as you consider that bundles should only be considered "slot" material once you're above that spell's level, and are expecting to use them as expendable resources. </p><p></p><p>The price of a bundle arises naturally from the baseline cost of a single scroll, scaled as you grow in levels. Thus you don't need to define specific "bundle" costs; just take the basic scroll costs, and allow them to be bought in bulk as your wealth allows it.</p><p></p><p></p><p></p><p></p><p>It looks reasonable. The balance of cost between the weapons seems appropriate.</p><p></p><p></p><p></p><p>The main thing I would change is that "top-tier" armor, for a given armor type, should be notably more expensive than the mid-tier stuff. +1 leather has no risk whatsoever of breaking bounded accuracy, because it's effectively the same as studded leather. Full chainmail +1 is still less than full plate. It's only when you push above the bounds of what normal armor of a given class could provide that you have to really start worrying about balance issues.</p><p></p><p>I'm not sure offhand where I would place them yet, though.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7355025, member: 6932123"] I'm saying that Xanathar's already provides prices for scrolls, and, when compared with the idea of using 1/3 of a target level's wealth (ie: one "slot") for a magic item's price, it comes out to be very close to a value of one scroll costing one slot of its appropriate level. That is not an unreasonable baseline when you consider that one slot can pay for 5 to 10 scrolls (1 or 2 bundles) of lower-level spells. Thus your original idea comes very close to officially-established pricing guidelines, as long as you consider that bundles should only be considered "slot" material once you're above that spell's level, and are expecting to use them as expendable resources. The price of a bundle arises naturally from the baseline cost of a single scroll, scaled as you grow in levels. Thus you don't need to define specific "bundle" costs; just take the basic scroll costs, and allow them to be bought in bulk as your wealth allows it. It looks reasonable. The balance of cost between the weapons seems appropriate. The main thing I would change is that "top-tier" armor, for a given armor type, should be notably more expensive than the mid-tier stuff. +1 leather has no risk whatsoever of breaking bounded accuracy, because it's effectively the same as studded leather. Full chainmail +1 is still less than full plate. It's only when you push above the bounds of what normal armor of a given class could provide that you have to really start worrying about balance issues. I'm not sure offhand where I would place them yet, though. [/QUOTE]
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