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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7355608" data-attributes="member: 12731"><p>Sooner or later I'm gonna have to confront the issue I talked about upthread, namely: assume item X that has the same Sane price as Armor +1 (say).</p><p></p><p>Now, we're increasing this price. <em>Should Item X follow along?</em></p><p></p><p>Let's pick Bracers of Defense as our first example.</p><p></p><p>Both Sane and Pathfinder etc prices it the same as any other armor (with the same AC bonus of course). They have it simple <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In 5e, the Bracers are rare while +2 armor is very rare. But rarity is FUBAR anyway so suggesting bracers should be essentially free compared to armor is about par for the course. (sigh) Now Bracers take an attunement slot, which "vanilla" armor does not. Big difference. Finally there aren't +1 and +3 versions of Bracers in 5th like there was +1 to +5 Bracers in d20.</p><p></p><p>It does beg the question: how much of a discount is attunement worth?</p><p></p><p>Should we even view attunement as something that's worth a discount? Maybe it's better the other way around, where we view attunement as standard (at least for "Big Six" items) and instead put a surcharge on items without it?</p><p></p><p>It boils down to the question: should the tools you "need" for your job eat up your attunement slots or should attunement bring extras on top. It's clear WotC decided requiring attunement for every +1 sword and armor didn't end up well (since it pretty much would mean "if you play a fighter, prepare yourself for having only one attunement slot in practical play").</p><p></p><p>In the end, I'm choosing to price Bracers at the same level as armor, despite attunement. It's a "specialist" item, rather than a "must have". I think attunement signals this. I'm open to changing my mind.</p><p></p><p>[CODE]Item Level Red Burgund Blue</p><p>+2 Bracers 13 11700 40000 27900</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7355608, member: 12731"] Sooner or later I'm gonna have to confront the issue I talked about upthread, namely: assume item X that has the same Sane price as Armor +1 (say). Now, we're increasing this price. [I]Should Item X follow along?[/I] Let's pick Bracers of Defense as our first example. Both Sane and Pathfinder etc prices it the same as any other armor (with the same AC bonus of course). They have it simple :) In 5e, the Bracers are rare while +2 armor is very rare. But rarity is FUBAR anyway so suggesting bracers should be essentially free compared to armor is about par for the course. (sigh) Now Bracers take an attunement slot, which "vanilla" armor does not. Big difference. Finally there aren't +1 and +3 versions of Bracers in 5th like there was +1 to +5 Bracers in d20. It does beg the question: how much of a discount is attunement worth? Should we even view attunement as something that's worth a discount? Maybe it's better the other way around, where we view attunement as standard (at least for "Big Six" items) and instead put a surcharge on items without it? It boils down to the question: should the tools you "need" for your job eat up your attunement slots or should attunement bring extras on top. It's clear WotC decided requiring attunement for every +1 sword and armor didn't end up well (since it pretty much would mean "if you play a fighter, prepare yourself for having only one attunement slot in practical play"). In the end, I'm choosing to price Bracers at the same level as armor, despite attunement. It's a "specialist" item, rather than a "must have". I think attunement signals this. I'm open to changing my mind. [CODE]Item Level Red Burgund Blue +2 Bracers 13 11700 40000 27900 [/CODE] [/QUOTE]
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