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[+] Design & Development: Magic Item Pricing
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<blockquote data-quote="CapnZapp" data-source="post: 7393540" data-attributes="member: 12731"><p>No time so far... Thanks for your interest though! ☺</p><p></p><p>This thread and the wealth curve ones, together with the price-as-level concept, have really helped me understand what to keep in mind, and where I want various items to be placed on the 1-20 scale. </p><p></p><p>But so far the daunting task of formally writing up a set of guidelines remains in the future.</p><p></p><p>My fabulous bazaars thread is the most practical result so far - I'd say its price level is halfway there (progressing from d20 and Sane towards a true 5E pricing)</p><p></p><p>Did you see the image from MIC (can't remember in which thread)? Where typical magic items was placed on a level (1-30) scale? The purpose there wasn't directly to indicate price, but to move away from detailed pricing formulas... which is just the sort of simplification I think is right for 5E anyway! [emoji4]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7393540, member: 12731"] No time so far... Thanks for your interest though! ☺ This thread and the wealth curve ones, together with the price-as-level concept, have really helped me understand what to keep in mind, and where I want various items to be placed on the 1-20 scale. But so far the daunting task of formally writing up a set of guidelines remains in the future. My fabulous bazaars thread is the most practical result so far - I'd say its price level is halfway there (progressing from d20 and Sane towards a true 5E pricing) Did you see the image from MIC (can't remember in which thread)? Where typical magic items was placed on a level (1-30) scale? The purpose there wasn't directly to indicate price, but to move away from detailed pricing formulas... which is just the sort of simplification I think is right for 5E anyway! [emoji4] [/QUOTE]
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