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*Pathfinder & Starfinder
Design & Development - Necromancy & Nethermancy
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<blockquote data-quote="I'm A Banana" data-source="post: 5505387" data-attributes="member: 2067"><p>From my understanding, the necrotic resistance is dealt with in <em>two</em> ways, not just one.</p><p></p><p>The first is <em>disrupt undead</em>. Which is limited, but not truly horrid. Auto-debuff? It can take up one of my cantrip slots any day (who needs Mage Hand? Really!). Heck, I might even take this if I wans't a necromancer wizard, just so I could still use some necrotic damage powers. </p><p></p><p>The second is riders on necrotic damage like <em>rotting doom</em>. Which I do quite like. "If you don't take my damage, you WILL have some other problems!" It's not a bad thing.</p><p></p><p>It's a different solution from the pyromancer's categorical "You do not get resistance." Which is a different solution that affects all the powers a pyromancer uses, regardless of their source material. I quite like that snowball effect, how it opens up more powers and concepts than it otherwise would.</p><p></p><p>The reason Schwalb gave was: "I wasn’t willing to just jettison necrotic damage. Doing so would violate a lot about what we expect from shadow magic..."</p><p></p><p>I don't know what he expects from shadow magic, but I'm not sure I agree with that reason. Ignoring resistance is part and parcel of limited-damage-type characters like this. Undead characters should fear necromancers most of all, equal to the radiant-damage-spamming paladins and clerics and avengers and invokers out there. </p><p></p><p>I think I would've just gone with blanket ignore resist, and then spent less time making sure the hole was covered with powers. Maybe keep of the few neat "if undead..." effects.</p><p></p><p>Another problem is that the necromancer is still useless against necrotic creatures that don't happen to be undead. There's not that many of them, but "twiddling the thumbs" is a real possibility that would have been avoided with blanket ignore resist.</p><p></p><p>I like the thoughts behind it, but I will probably bestow upon my table's necromancers automatic necrotic resist ignore, and thus free them up to do other things with their powers than worry about trying to overcome resistances.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5505387, member: 2067"] From my understanding, the necrotic resistance is dealt with in [I]two[/I] ways, not just one. The first is [I]disrupt undead[/I]. Which is limited, but not truly horrid. Auto-debuff? It can take up one of my cantrip slots any day (who needs Mage Hand? Really!). Heck, I might even take this if I wans't a necromancer wizard, just so I could still use some necrotic damage powers. The second is riders on necrotic damage like [I]rotting doom[/I]. Which I do quite like. "If you don't take my damage, you WILL have some other problems!" It's not a bad thing. It's a different solution from the pyromancer's categorical "You do not get resistance." Which is a different solution that affects all the powers a pyromancer uses, regardless of their source material. I quite like that snowball effect, how it opens up more powers and concepts than it otherwise would. The reason Schwalb gave was: "I wasn’t willing to just jettison necrotic damage. Doing so would violate a lot about what we expect from shadow magic..." I don't know what he expects from shadow magic, but I'm not sure I agree with that reason. Ignoring resistance is part and parcel of limited-damage-type characters like this. Undead characters should fear necromancers most of all, equal to the radiant-damage-spamming paladins and clerics and avengers and invokers out there. I think I would've just gone with blanket ignore resist, and then spent less time making sure the hole was covered with powers. Maybe keep of the few neat "if undead..." effects. Another problem is that the necromancer is still useless against necrotic creatures that don't happen to be undead. There's not that many of them, but "twiddling the thumbs" is a real possibility that would have been avoided with blanket ignore resist. I like the thoughts behind it, but I will probably bestow upon my table's necromancers automatic necrotic resist ignore, and thus free them up to do other things with their powers than worry about trying to overcome resistances. [/QUOTE]
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