Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development - Necromancy & Nethermancy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5505852" data-attributes="member: 2067"><p>Ah, okay. In that case, I'd agree with the idea that making necromancers not deal necrotic damage is not what I would expect. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm a fan of some of the features of his way to fix the Resistance Problem, it just seems like a lot of scrambling to do something that a blanket ignore resist (or a blanket "if you deal necrotic damage to something with necrotic resistance, X happens") would accomplish quicker, easier, with less word count, less brain space, and more interesting results. Sticking the effects in powers limits their application to those powers and those specific effects.</p><p></p><p>It's certainly useful for backwards compatibility! A blanket resist would have meant that other wizards or multiclasses selecting necromancer spells would not be able to overcome the resistance; currently, the powers are useful for a wizard looking for ways around the undead problem. </p><p></p><p>But it's not as useful for future-proofing. If I'm playing a pryomancer, and a new fire spell comes out, I can use it to the greatest extent of my ability. If I'm playing a necromancer, and a new necrotic spell comes out, I can use it, but it won't be as useful as the powers designed for me. Which sort of exacerbates the problem of if you made Necromancers their own class: I <em>also</em> can't choose any properly thematic powers outside of my class (or, in this case, outside of my mage school build).</p><p></p><p>I think it's a great experiment, and there's interesting ideas here, I just believe I'll like the blanket ignore resist more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sure, maybe. But twiddling your thumbs is boring. If I made a creature with resist weapons (so that weapon damage is resisted) and threw it against the party on a regular basis, fighters, rogues, rangers, warlords, and others who use a lot of [W]-type powers would have reason to be annoyed. Similarly, a necromancer who faces a lot of necro resist (non undead) creatures would have reason to be annoyed. </p><p></p><p>If the goal is to let everyone participate in the indiscriminate slaughter of The Bad Guys, "not affecting them" does not meet that goal.</p><p></p><p>It's entirely possible that this should not be the goal of combat, but I think that's a tangential discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5505852, member: 2067"] Ah, okay. In that case, I'd agree with the idea that making necromancers not deal necrotic damage is not what I would expect. :) I'm a fan of some of the features of his way to fix the Resistance Problem, it just seems like a lot of scrambling to do something that a blanket ignore resist (or a blanket "if you deal necrotic damage to something with necrotic resistance, X happens") would accomplish quicker, easier, with less word count, less brain space, and more interesting results. Sticking the effects in powers limits their application to those powers and those specific effects. It's certainly useful for backwards compatibility! A blanket resist would have meant that other wizards or multiclasses selecting necromancer spells would not be able to overcome the resistance; currently, the powers are useful for a wizard looking for ways around the undead problem. But it's not as useful for future-proofing. If I'm playing a pryomancer, and a new fire spell comes out, I can use it to the greatest extent of my ability. If I'm playing a necromancer, and a new necrotic spell comes out, I can use it, but it won't be as useful as the powers designed for me. Which sort of exacerbates the problem of if you made Necromancers their own class: I [I]also[/I] can't choose any properly thematic powers outside of my class (or, in this case, outside of my mage school build). I think it's a great experiment, and there's interesting ideas here, I just believe I'll like the blanket ignore resist more. :) Sure, maybe. But twiddling your thumbs is boring. If I made a creature with resist weapons (so that weapon damage is resisted) and threw it against the party on a regular basis, fighters, rogues, rangers, warlords, and others who use a lot of [W]-type powers would have reason to be annoyed. Similarly, a necromancer who faces a lot of necro resist (non undead) creatures would have reason to be annoyed. If the goal is to let everyone participate in the indiscriminate slaughter of The Bad Guys, "not affecting them" does not meet that goal. It's entirely possible that this should not be the goal of combat, but I think that's a tangential discussion. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development - Necromancy & Nethermancy
Top