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Design & Development - Necromancy & Nethermancy
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<blockquote data-quote="Aegeri" data-source="post: 5505933" data-attributes="member: 78116"><p>Yeah, poison immunity is the most common kind of immunity in the game. The number of times in one of my games a PCs one poison power was hilariously useless was actually really surprising. Then again it was a bit undead/outsiderish heavy, so that didn't work in his favor. But half the time we just ignored anything the poison part of that power did.</p><p></p><p>I still don't see the point in just not blanket removing necrotic resistance. Given that many creatures interact with damage types without needing resistance - like volcanic dragons - since MM3 it's not a huge deal. It keeps the player feeling useful in an encounter with undead and it's not as ridiculously convoluted as designing billions of undead specific riders.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5505933, member: 78116"] Yeah, poison immunity is the most common kind of immunity in the game. The number of times in one of my games a PCs one poison power was hilariously useless was actually really surprising. Then again it was a bit undead/outsiderish heavy, so that didn't work in his favor. But half the time we just ignored anything the poison part of that power did. I still don't see the point in just not blanket removing necrotic resistance. Given that many creatures interact with damage types without needing resistance - like volcanic dragons - since MM3 it's not a huge deal. It keeps the player feeling useful in an encounter with undead and it's not as ridiculously convoluted as designing billions of undead specific riders. [/QUOTE]
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