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Design & Development - Necromancy & Nethermancy
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<blockquote data-quote="UngeheuerLich" data-source="post: 5506883" data-attributes="member: 59057"><p>One coherent reason:</p><p> </p><p>I like it. I believe it is great design. I believe it more intersting this way. I believe, if everyone ignores necrotic resistance, better leave it out at all. I want to thank WotC for designing different type of characters, that are not.</p><p> </p><p>"Hey we have a pyromancer and now want a necromancer" - "dude, it is just another ...mancer, just take the pyro thing use search and replace every instance of ire with necrotic"</p><p> </p><p>If you want that, make it up yourself. Easiest thing to do with reflavouring. </p><p> </p><p>To trap options:</p><p>there have always been "trap" options: </p><p>(riders on OA --- but my DM never provokes them etc.)</p><p> </p><p>To stop communication:</p><p>Even if you liked Dark sun, there were so many Ampersand articles that made the community cry out loud. So many previews, that made the community outrage, just because they did not see the whole picture... this is not the first instance.</p><p>You could blame WotC for releasing only partial information. But I believe the problem lies in people having different opinions about what a preview is. And I believe it is a hopeless cause for WotC to try and make all people happy. You can´t.</p><p> </p><p>And then people come and want to tell other people that the design decision is terrible. Instead of saying that "they personally don´t like it because they believe something"</p><p> </p><p>This is exactly what made 4e´s start so terrible: miscommunication and misinterpretation of previews. And in my opinion this was what made some rules worse than they could have been. Because there was too much effort in making it fool(powergamer)proof. (Do you remember the preview paladin preferred tactics?)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5506883, member: 59057"] One coherent reason: I like it. I believe it is great design. I believe it more intersting this way. I believe, if everyone ignores necrotic resistance, better leave it out at all. I want to thank WotC for designing different type of characters, that are not. "Hey we have a pyromancer and now want a necromancer" - "dude, it is just another ...mancer, just take the pyro thing use search and replace every instance of ire with necrotic" If you want that, make it up yourself. Easiest thing to do with reflavouring. To trap options: there have always been "trap" options: (riders on OA --- but my DM never provokes them etc.) To stop communication: Even if you liked Dark sun, there were so many Ampersand articles that made the community cry out loud. So many previews, that made the community outrage, just because they did not see the whole picture... this is not the first instance. You could blame WotC for releasing only partial information. But I believe the problem lies in people having different opinions about what a preview is. And I believe it is a hopeless cause for WotC to try and make all people happy. You can´t. And then people come and want to tell other people that the design decision is terrible. Instead of saying that "they personally don´t like it because they believe something" This is exactly what made 4e´s start so terrible: miscommunication and misinterpretation of previews. And in my opinion this was what made some rules worse than they could have been. Because there was too much effort in making it fool(powergamer)proof. (Do you remember the preview paladin preferred tactics?) [/QUOTE]
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