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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development - Necromancy & Nethermancy
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<blockquote data-quote="UngeheuerLich" data-source="post: 5508078" data-attributes="member: 59057"><p>Wrong:</p><p>I never said ignore resist is not Ok, as a mastery feature it is acceptable. But not at novice level. As the evocer thatuses different kinds of elemental damage gets it at level 10.</p><p></p><p>Why does it make sense?</p><p>Because it is the capstone feature that only a dedicated necromancer can achieve, not a nethermancer or illusionist that dabbles in necromancy.</p><p></p><p>From a game perspective:</p><p>If you are a specialist, you can dedicate all your feats on one thing. Which means that you will become more powerful. I actually would not mind a feat that makes you ignore necrotic resistance, but I want you to pay some cost for your ability to specialize so narrowly.</p><p></p><p>Maybe, as others said, it is just not needed, as you may as well have powers with dual damage types (like it was said in the design and development article) that just circumvent that resistance.</p><p></p><p>And adding vulnerabe 5 on undead creatures sounds a) flavourful and b) extremely powerful.</p><p>And I repeat myself and say: non undead creatures with necrotic resistance, like devas have a good reason to resist necrotic. A necromancer beeing very able to deal with undead sounds right, a level 1 necromancer ignoring necrotic resistance from half-angles not so.</p><p></p><p>Just as a side note: that blank pyromancy ignore resist at level 1 seems too early too, but scorching burst is bad enough as it is.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5508078, member: 59057"] Wrong: I never said ignore resist is not Ok, as a mastery feature it is acceptable. But not at novice level. As the evocer thatuses different kinds of elemental damage gets it at level 10. Why does it make sense? Because it is the capstone feature that only a dedicated necromancer can achieve, not a nethermancer or illusionist that dabbles in necromancy. From a game perspective: If you are a specialist, you can dedicate all your feats on one thing. Which means that you will become more powerful. I actually would not mind a feat that makes you ignore necrotic resistance, but I want you to pay some cost for your ability to specialize so narrowly. Maybe, as others said, it is just not needed, as you may as well have powers with dual damage types (like it was said in the design and development article) that just circumvent that resistance. And adding vulnerabe 5 on undead creatures sounds a) flavourful and b) extremely powerful. And I repeat myself and say: non undead creatures with necrotic resistance, like devas have a good reason to resist necrotic. A necromancer beeing very able to deal with undead sounds right, a level 1 necromancer ignoring necrotic resistance from half-angles not so. Just as a side note: that blank pyromancy ignore resist at level 1 seems too early too, but scorching burst is bad enough as it is. [/QUOTE]
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