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<blockquote data-quote="Aegeri" data-source="post: 5509471" data-attributes="member: 78116"><p>To be honest, I only really disapprove of certain decisions post-essentials. For example, one of the things I loved most about 4E was that races didn't have ridiculous negative penalties to pigeon hole them into certain classes. Although ability scores can still do that, there really isn't too much stopping a player from being any race/class combination. You might not be optimal, but the maths in 4E are generous enough you can overcome having a 16 in a primary stat most of the time. You can find things very hard though in some cases, but at least you weren't doubly punished.</p><p></p><p>Now HoS introduces races with negative penalties, pigeonholing them in some cases beyond ability score mods. This is a huge step back from the core design of 4E and I just don't see the point of that. It introduces class builds that use one of the most disadvantaged damage types in the game, but apparently expects them to use niche powers and action sinks to get around that. </p><p></p><p>Personally I hope the book is a mere blip on the radar and it's back to stuff like Dark Sun in future. Though I am becoming increasingly aware Dark Sun may be the last book I truly was excited about in the remainder of 4E. That makes me sad - especially as someone who was utterly turned around by how good some of the last books released like Psionic Power and Dark Sun were (Both books together really made me reconsider my long standing hatred of psionics, which I have held since second edition!).</p><p></p><p>Edit: Of course monster design gets better and better and better. There isn't enough praise in the world for how great many of the MM3, MV and DSCC monsters are. I will be buying Threats to the Nentir vale <em>so hard</em> it will practically explode in my hands.</p><p></p><p>Edit2: Though then again, maybe there is a hint of truth to that statement Matt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. When I look at the MV wraith it's a fun, interesting monster that adds to an encounter. When I look at the original MM wraith, well I don't need to say how awful that thing was to fight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> Perhaps PCs are going backwards and monsters are constantly improving <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edit3: I am also super sick of the current design direction in repeatedly republishing - as much as possible - Wizards/Clerics/Fighters/Rogues and other PHB classes.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5509471, member: 78116"] To be honest, I only really disapprove of certain decisions post-essentials. For example, one of the things I loved most about 4E was that races didn't have ridiculous negative penalties to pigeon hole them into certain classes. Although ability scores can still do that, there really isn't too much stopping a player from being any race/class combination. You might not be optimal, but the maths in 4E are generous enough you can overcome having a 16 in a primary stat most of the time. You can find things very hard though in some cases, but at least you weren't doubly punished. Now HoS introduces races with negative penalties, pigeonholing them in some cases beyond ability score mods. This is a huge step back from the core design of 4E and I just don't see the point of that. It introduces class builds that use one of the most disadvantaged damage types in the game, but apparently expects them to use niche powers and action sinks to get around that. Personally I hope the book is a mere blip on the radar and it's back to stuff like Dark Sun in future. Though I am becoming increasingly aware Dark Sun may be the last book I truly was excited about in the remainder of 4E. That makes me sad - especially as someone who was utterly turned around by how good some of the last books released like Psionic Power and Dark Sun were (Both books together really made me reconsider my long standing hatred of psionics, which I have held since second edition!). Edit: Of course monster design gets better and better and better. There isn't enough praise in the world for how great many of the MM3, MV and DSCC monsters are. I will be buying Threats to the Nentir vale [I]so hard[/I] it will practically explode in my hands. Edit2: Though then again, maybe there is a hint of truth to that statement Matt ;). When I look at the MV wraith it's a fun, interesting monster that adds to an encounter. When I look at the original MM wraith, well I don't need to say how awful that thing was to fight :o Perhaps PCs are going backwards and monsters are constantly improving :D Edit3: I am also super sick of the current design direction in repeatedly republishing - as much as possible - Wizards/Clerics/Fighters/Rogues and other PHB classes. [/QUOTE]
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