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<blockquote data-quote="WalterKovacs" data-source="post: 5510200" data-attributes="member: 63763"><p>I do agree that the reason to prefer magic items to inherent bonuses is that the "all at once" boost can make certain levels swing a great deal. Also, part of the fun of getting magic items is that your character changes before you level up. So, in practice, the bonus to hit/damage coming in part way through leveling is a bit more fun, and changes the dynamics of the party at a more steady pace, spread out over time, instead of coming all at once for all party members.</p><p> </p><p>However, it has it's own benefits, as freeing up the "mandatory" item slots gives more chance for variety. (Also, different classes can share the fun of a ki-focus by being able to have a variety of weapons without having to worry about shelling out a lot on magic items, or carrying around useless items).</p><p> </p><p>Just using lower level monsters does restrict things. It's not just a matter of less HP, lower defenses and the monsters having lower to hit and dealing less damage. Now, the PCs are dealing less damage, and will have lower to hit and defenses themselves, but the PCs will still have thier full HP without magic weapons/armor/neck slot items ... so at the very least, monsters will be less of a threat in that regard. Also, as monsters show up at different tiers, their powers change. Certain effects become more common at higher level, etc. Also, if the DM wants to keep the monsters interesting, he'd likely be delevelling appropriate level monters instead of just using lower level monsters. Ultimately, it's a lot of extra work just to avoid a small ammount of work on the characters (done by the builder).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5510200, member: 63763"] I do agree that the reason to prefer magic items to inherent bonuses is that the "all at once" boost can make certain levels swing a great deal. Also, part of the fun of getting magic items is that your character changes before you level up. So, in practice, the bonus to hit/damage coming in part way through leveling is a bit more fun, and changes the dynamics of the party at a more steady pace, spread out over time, instead of coming all at once for all party members. However, it has it's own benefits, as freeing up the "mandatory" item slots gives more chance for variety. (Also, different classes can share the fun of a ki-focus by being able to have a variety of weapons without having to worry about shelling out a lot on magic items, or carrying around useless items). Just using lower level monsters does restrict things. It's not just a matter of less HP, lower defenses and the monsters having lower to hit and dealing less damage. Now, the PCs are dealing less damage, and will have lower to hit and defenses themselves, but the PCs will still have thier full HP without magic weapons/armor/neck slot items ... so at the very least, monsters will be less of a threat in that regard. Also, as monsters show up at different tiers, their powers change. Certain effects become more common at higher level, etc. Also, if the DM wants to keep the monsters interesting, he'd likely be delevelling appropriate level monters instead of just using lower level monsters. Ultimately, it's a lot of extra work just to avoid a small ammount of work on the characters (done by the builder). [/QUOTE]
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