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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Ashardalon" data-source="post: 3899487" data-attributes="member: 2257"><p>Yeah, I bet the Randomized Blank Quest Cards product will be a great hit.</p><p></p><p></p><p></p><p>Seriously, there are areas where a C*G approach can work wonders. Miniatures is one. Most people can't create actual miniatures, many can't paint miniatures for various reasons, some people want out-there figures while many don't... the C*G approach can help with these things in one way or another.</p><p>Quest cards ... is not one. A full roleplaying game, even less so. Generic quest cards are easily written by oneself. No market. A campaign-specific quest card can only be used by someone in that campaign. Little market, if any at all. That doesn't even cover the promised in-character rewards that could be changed by the course of the game, reducing what value such a card may have. Unless it is blank. In which case, we're back at the blank cards square. Other game mechanics? Perhaps, but outside of tournament settings, you can fully expect people to come up with their own stuff, sharing their cards, and so on, as there is little incentive to use the actual cards, and any attempt to add an incentive to use them would do nothing but alienate the target demographic.</p></blockquote><p></p>
[QUOTE="Ashardalon, post: 3899487, member: 2257"] Yeah, I bet the Randomized Blank Quest Cards product will be a great hit. Seriously, there are areas where a C*G approach can work wonders. Miniatures is one. Most people can't create actual miniatures, many can't paint miniatures for various reasons, some people want out-there figures while many don't... the C*G approach can help with these things in one way or another. Quest cards ... is not one. A full roleplaying game, even less so. Generic quest cards are easily written by oneself. No market. A campaign-specific quest card can only be used by someone in that campaign. Little market, if any at all. That doesn't even cover the promised in-character rewards that could be changed by the course of the game, reducing what value such a card may have. Unless it is blank. In which case, we're back at the blank cards square. Other game mechanics? Perhaps, but outside of tournament settings, you can fully expect people to come up with their own stuff, sharing their cards, and so on, as there is little incentive to use the actual cards, and any attempt to add an incentive to use them would do nothing but alienate the target demographic. [/QUOTE]
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