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General Tabletop Discussion
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Design & Development: Quests
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<blockquote data-quote="Tquirky" data-source="post: 3899576" data-attributes="member: 57293"><p>You can end up writing constantly instead of really playing and with a whole lot of useless notes this way. </p><p></p><p>I've had a player do it really thoroughly before, and felt guilty that I was feeding them this information that wasn't really worth noting down, because I'd improvised it on the spot and there would be no followup.</p><p></p><p>Then, when you have your player notes, there's still no guarantee that the players will put the pieces of the puzzle together. Say something from two pages and a session ago matches with something just presented. If five people miss it (which often happens), you can hardly blame the players for "being stupid" or something - the onus rests on the DM to make the hook obvious. These cards deal neatly with that problem.</p><p></p><p>The alternative is breaking the 4th wall and telling the players what they've missed, and what they "should" be doing. Cards aren't as awkward as that.</p></blockquote><p></p>
[QUOTE="Tquirky, post: 3899576, member: 57293"] You can end up writing constantly instead of really playing and with a whole lot of useless notes this way. I've had a player do it really thoroughly before, and felt guilty that I was feeding them this information that wasn't really worth noting down, because I'd improvised it on the spot and there would be no followup. Then, when you have your player notes, there's still no guarantee that the players will put the pieces of the puzzle together. Say something from two pages and a session ago matches with something just presented. If five people miss it (which often happens), you can hardly blame the players for "being stupid" or something - the onus rests on the DM to make the hook obvious. These cards deal neatly with that problem. The alternative is breaking the 4th wall and telling the players what they've missed, and what they "should" be doing. Cards aren't as awkward as that. [/QUOTE]
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