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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Stone Dog" data-source="post: 3899812" data-attributes="member: 16705"><p>TANGENT!</p><p></p><p>Dungeoneer is a fun little game where this sort of thing can happen with hilarious results. In one game two players had a quest that involved the same room. One had to get a book and drop it into a chasm. They other had to save a virgin and get her to the exit. The player needing the book got into the room first and dashed out with it. We had a good laugh imagining the conversation.</p><p></p><p>"Thank god you've arrived! I was about to be... HEY! What are you doing? GET BACK HERE AND RESCUE ME!!!!"</p><p>"Don't worry! Somebody else will be along shortly!"</p><p></p><p>Also, some quests could have secret time limits and having them taken away from the group might inspire them out of character to go see what the hell just happened... and get a new (possibly harder) quest!</p><p></p><p>There are lots of ways that these could be used for good or ill. I'm all in favor of quest cards being an optional suggestion, which it looks like they are and quests themselves... D&D has used them for a long long long time.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 3899812, member: 16705"] TANGENT! Dungeoneer is a fun little game where this sort of thing can happen with hilarious results. In one game two players had a quest that involved the same room. One had to get a book and drop it into a chasm. They other had to save a virgin and get her to the exit. The player needing the book got into the room first and dashed out with it. We had a good laugh imagining the conversation. "Thank god you've arrived! I was about to be... HEY! What are you doing? GET BACK HERE AND RESCUE ME!!!!" "Don't worry! Somebody else will be along shortly!" Also, some quests could have secret time limits and having them taken away from the group might inspire them out of character to go see what the hell just happened... and get a new (possibly harder) quest! There are lots of ways that these could be used for good or ill. I'm all in favor of quest cards being an optional suggestion, which it looks like they are and quests themselves... D&D has used them for a long long long time. [/QUOTE]
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