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Design & Development: Quests
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<blockquote data-quote="Rechan" data-source="post: 3900210" data-attributes="member: 54846"><p>From what we've been told, an encounter basically works like this (WARNING: Numbers pulled straight from my butt, merely illustrating a point):</p><p></p><p>An encounter of say, level 4 has a total xp value of 400. </p><p></p><p>Monsters and traps and such have a flat xp total. You just add them up until you reach that total. So you nab 4 monsters with xp 100, and bam, 4th level encounter. Or two traps and two monsters. </p><p></p><p>An Elite appears to qualify as two monsters for an encounter (so like, double the xp rate for tossing an elite into the combat). Mook rules, I'm willing to bet, are the opposite (halve the xp rate, do this to their stats, you now have two monsters for the price of one). </p><p></p><p>This way you can slap an encounter together on the fly.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3900210, member: 54846"] From what we've been told, an encounter basically works like this (WARNING: Numbers pulled straight from my butt, merely illustrating a point): An encounter of say, level 4 has a total xp value of 400. Monsters and traps and such have a flat xp total. You just add them up until you reach that total. So you nab 4 monsters with xp 100, and bam, 4th level encounter. Or two traps and two monsters. An Elite appears to qualify as two monsters for an encounter (so like, double the xp rate for tossing an elite into the combat). Mook rules, I'm willing to bet, are the opposite (halve the xp rate, do this to their stats, you now have two monsters for the price of one). This way you can slap an encounter together on the fly. [/QUOTE]
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