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General Tabletop Discussion
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Design & Development: Quests
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<blockquote data-quote="Maggan" data-source="post: 3900326" data-attributes="member: 6616"><p>That is one way of playing the game. One other, which I find prevalent among new players I DM for, is the paralysis of not knowing what a PC can do.</p><p></p><p>"But, you can do anything you want!" I hear you say.</p><p></p><p>Yes, in theory that is true. But not every gamer embraces that freedom of action, or feel comfortable with it. They want to have five, ten or twenty options to look at, to get inspired by, to get ideas from.</p><p></p><p>Instead of being paralysed by the enormity of "do whatever you think is a good idea", they feel comfort in knowing what the scope of actions normally are. They will stick with the most common actions for a while, and then when they feel confidence will start making up actions of their own.</p><p></p><p>Notes/cards/reminders of what quests they are on and what they have learned while questing, will help them weigh up their options. Just having them always be totally free to do whatever they feel can be intimidating, for some players.</p><p></p><p>/M</p></blockquote><p></p>
[QUOTE="Maggan, post: 3900326, member: 6616"] That is one way of playing the game. One other, which I find prevalent among new players I DM for, is the paralysis of not knowing what a PC can do. "But, you can do anything you want!" I hear you say. Yes, in theory that is true. But not every gamer embraces that freedom of action, or feel comfortable with it. They want to have five, ten or twenty options to look at, to get inspired by, to get ideas from. Instead of being paralysed by the enormity of "do whatever you think is a good idea", they feel comfort in knowing what the scope of actions normally are. They will stick with the most common actions for a while, and then when they feel confidence will start making up actions of their own. Notes/cards/reminders of what quests they are on and what they have learned while questing, will help them weigh up their options. Just having them always be totally free to do whatever they feel can be intimidating, for some players. /M [/QUOTE]
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