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Design & Development: Quests
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<blockquote data-quote="vagabundo" data-source="post: 3900412" data-attributes="member: 55864"><p>I've been toying with the fantasy of just keeping the rules to myself (or as much that is possible). I think I may have pushed my players to learn more of the game (since 3.x) to take some of the pressure from me. If 4e is easier to run I may just ask what the person is doing (fluff) and translate that internally (crunch). With mechanical incentive to use the scenery it may make the battles more cinematic.</p><p></p><p>I'll still use the minis as it takes some of my bias out of the picture. I can see if someone is going to get hit with the fireball spell.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 3900412, member: 55864"] I've been toying with the fantasy of just keeping the rules to myself (or as much that is possible). I think I may have pushed my players to learn more of the game (since 3.x) to take some of the pressure from me. If 4e is easier to run I may just ask what the person is doing (fluff) and translate that internally (crunch). With mechanical incentive to use the scenery it may make the battles more cinematic. I'll still use the minis as it takes some of my bias out of the picture. I can see if someone is going to get hit with the fireball spell. [/QUOTE]
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